C++ DirectX Function Hooking (EndScene) - Part1

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This is a 3 part tutorial on DirectX function hooking. I am hooking the function EndScene, vTable 42. I am also using my already compiled C++ hack project. The tools needed are OllyDBG and a D3D test environment.
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very good tutorial !!!! this is very helpful to me, thank you!! :DDD

zxc
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Hi Bro, does making d3d menu required hooking d3d9 or DirectX?

harliepole
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How to find the endscene address without using D3D9 Test ? like in other games ?

nutdev
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Lucas can you make a video how to hook Direct3D using setWindowsHookEx function with external process?

macxfadz
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This video looks like it's from 2003

JustSomeAussie
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I'm begginer in hooking you can explain me why we need of 5 or 6 bytes to hook ?

Palavr
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Thanks m8 it's working but the code is diffrent ont Win 10
681E6D3C | 8B 7D 08 | mov edi, dword ptr ss:[ebp+8]
681E6D3F | 8B DF | mov ebx, edi
bytes from endscene to get 681E6D3C : 0xC
jmp back 0x11

scarpunkmonkeycheats
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