Marek Bereza - How to prototype audio software

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Description: Prototyping your software before you build it for real saves you a lot of development time if you do it at all, and a lot more if you do it right.
Making prototypes is helpful in most areas of design but it’s particularly important in music software because users need your interface to be as intuitive as possible to be able to work with it creatively to express themselves.
This talk will show you why prototyping is so important, how to do it, and what kinds of tools to use to make sure your users have the best possbile experience using your software!

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lol, megasynth is just totally dexed :D also can we take a moment to appreciate the name "deathstortion"?

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