Hero Engine Tutorial #12 - Static Mesh 3ds Max to Hero Engine

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This tutorial covers taking an asset from 3ds Max and getting it to work inside of Hero Engine. Textures and all.

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@spunkflunk HeroEngine uses 3ds Max or Maya to export to their proprietary format. There does not currently exist a plugin for blender.

Williamdeanarmstrong
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@TheTeconeify There are alot of Unity tutorials already. Try Walker Boys Studio or BergzergArcades Hack and Slash tutorials.

DreamwaveStudios
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Can you build anything at all in the main editor, or do you have to create everything from a 3D program, and then transfer it to Hero? (Like stairs or a poll or columns?)

szin
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Thanksb but I didn't find the .gp2 extention when I want to export from 3dmax, I found only .hgm??

abdeljalilcompte