Renpy GUI Customization | Dialogue in Ren'Py

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This is the second video of my Renpy GUI Customization series. In this video, we'll focus on the dialogue.

Note:
- I'm using 1920 x 1080 resolution in the Ren'Py project.
- You must know the Ren'Py basics to understand this video.
To learn the basics, you can watch this video:

📚 Chapters
0:00 Intro
0:21 scene background
0:55 dialogue background
1:52 text position using xpos
2:51 name position
3:37 dialogue width using xsize
5:28 adjustments: ypos
5:12 namebox background
6:59 dialogue text align
7:44 dialogue color and size
8:24 quick menu customization
10:02 font
10:50 side image: zoom and yoffset

👐 Ren'Py has an active and helpful community.
Questions also welcome here:

🌸 My pages:
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I love the way you say Menu. Your soothing voice is helping me through the pain that is learning coding again

brummelliana
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Thank you so much for going through this!! 9_9 I had given up on making the namebox work as a image and not a tile... You're a real lifesaver by going through the main GUIs like this, your videos are so easy to follow.<3

erupan
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I love you so much for this aaaa thanks a lot ♥

pimikameaw
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thank you sooo much for all of your ren’py videos, they’re helping me so much

illegalhedgehog
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10:57 wow zeil, thanks for that good introduction!

Scaras_topfan_and_simp
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Your tutorials are the best, you saved my life <3

NanaCLover
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So excited to see you reached 2k subs! Your tutorials benefit us all 👍

helloworld
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Easier than I was expecting. Video was super helpful and informative. Thank you.

Silmerano
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Thank You so much, for creating this tutorials!

SecretLevel
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Hello,
I have watched very careful your tutorials and I am very grateful for this content.
But I am really sad, since I want to create a game for kids with special needs and I don't know how to do it.
Especially, I need to create an inventory with a drag and drop system where a kid could take with his finger a key from an inventory on the screen and the would drop it to a door.
The key then disappears and door opens. So simple :-)
Please, do consider to create on our favor an inventory with a drag and drop system. I would be really grateful....
Greetings from Estonia! 🌸 🌸 🌸

vatosflokos
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What an amazing tutorial! Thank you very much for your help

kotrena
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I just love your tutorials! Would you mind showing how to make a CG gallery?

crookkun
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Thank you so much for all amazing videos.

Could you please make a video, how to make a custom in-game onscreen keyboard.that I can activate anytime.

allaboutscience
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Thank you so much for all the beautiful and amazing Renpy tutorials! It makes me understand and enjoy coding even more! 😻🌿✨ I have a question about using Live2D in Renpy, is it doable for a full game? I've been considering if I can stay and use Renpy to do that, or switch to another engine? ♥️ Again thank you so much! 🌿✨ It's okay if you don't have time to answer!

AnhNguyen-mkng
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ZeilLearnings, Can you make a tutorial on pairing the name-box to different characters? Can you figure out how to add a star to it later (like when a player passes a counter)

velmacariss
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I recently discovered your channel and I really love your videos! 🥺💜 They are so helpful and easy to follow along so it was an instant subscription for me.😊

You’re probably really busy but I was wondering if it was possible to make a flowchart in Renpy, like the ones in the games ‘Psychedlica of the Black Butterfly’/‘Psychedlica of the Ashen Hawk’, or like ‘Raging Loop’. If you happen to know about it, would you be okay with covering it on a future video?

hanjoleh
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Thank you sm for this tutorial! I was wondering though if there was a way to manually choose where the text buttons go for the quick menu instead of just using the hbox to adjust everything at once?

Shoujovibessavelives
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Hey make more awesome ren py tutorial or smthing please, i Miss your awesome content

erwinneyr
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thank you so much for this!!! 💕
but how do you know how to correctly size the gui components on photoshop/mockups? 😮 that it wont be sized wrong when put into renpy?

luludonato
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b ơi ảnh trong màn hình chính không hợp với độ dài rộng của game thì làm thế nào để kéo nó ra? mình dùng thử

define gui.main_menu_background = "images/dannen.jpg":
size(1920, 1080)

trong tệp gui.pry thì nó k chạy

Aleis