Codex Orks 10th Edition - Full Rules Review

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Let's talk dread mobs, green tides and kults of speed with an overview of the Orks codex for Warhammer 40K 10th Edition...

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0:00 Intro
0:58 Contents
2:58 Waaagh!
4:24 The Detachments
6:13 Da Big Hunt
8:29 Da Big Hunt - Stratagems
12:33 Da Big Hunt - Enhancements
15:06 Dread Mob
18:22 Dread Mob - Stratagems
23:02 Dread Mob Enhancements
25:32 Green Tide
27:49 Green Tide - Stratagems
32:21 Green Tide - Enhancements
34:57 Kult of Speed
37:55 Kult of Speed - Stratagems
42:38 Kult of Speed - Enhancements
46:14 Bully Boyz
47:59 Bully Boyz - Stratagems
52:33 Bully Boyz - Enhancements
54:32 War Horde
55:22 War Horde - Stratagems
59:43 War Horde - Enhancements
1:02:26 Detachments Thoughts
1:03:19 Datasheets Removed
1:05:09 Points Section
1:06:50 Ork Datasheet Themes
1:08:40 New Big Mek
1:12:27 Battle Line Boyz
1:14:34 Infantry Units
1:22:38 Mounted Units + Deffkoptas
1:25:55 Vehicle Units
1:41:03 Flyers and Fortifications
1:43:46 Characters - Bosses
1:49:10 Characters - Meks, Psykers + Painboyz
1:56:41 Character - Epic Heroes
2:02:02 Overall Thoughts?
2:04:30 Outro
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The Custodes codex being met with bitter grief over what was lost while the Ork codex is being met with belligerent joy over how fun it sounds is actually a very thematically appropriate choice for Games Workshop.

bradleygiven
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Hello and welcome back to ORKSPEKS tactics

Onizetsu
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Everyone else "Please no codex, please leave our index alone, stop nerfing our fun stuff" Orkz Players 'ERE WE GO"

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ERE WE GO ERE WE GO ERE WE GO (Perfect timing as I'm about to eat)

spoonsrattling
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Im just glad the Orks detachments look FUN to play. The overall “vision” for 10th Ed armies seems to be lacking in why some armies are entertaining to people in the first place

pepegon-zals
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It's peak comedy that a codex this fun looking comes out at the same time as the custodes. Did somebody at GW get spanked too often by them after the dataslate?

johnsmith-dnkv
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'Ere we go 'ere we go 'ere we go

HeartlessNinny
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As an Ork enjoyer, all I can say that this has been a long time coming! 'Ere we go ladz!

gatsuyatsu
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The most annoying part about auspex films is that every five minutes either my kids or wife knocks on the door yelling “are you still sitting on the toilet?”

patrickcoene
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Ork boys now have stick objectives!?! FINALLY. One of my armies finally has it.. tired of everyone elses armies (who I play against) having stick objectives, but I have not a one. That alone makes me happy

TheOther
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Stompa rerolling all hits, and with +1 to hit with a Mek, with devastating wounds or lethal hits on all of its guns is hilarious, though I suppose you have to take 8 hazardous tests that hurt on 2s as well… still uncertain if it’s worth the 845 points but it’s a funny combo

condrea
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Sad there is no Dakka Detachment, but Kult of Speed, Dread Mob and Da Big Hunt look really fun

Hakokoro
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The era of mozrog is over, the era of ghaz now begins.

sadlyanuxtakustan
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Those 25 Meganobs I have now have a purpose.

seanm
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So GW remembered that players want to have fun? Or is this an accident? (GG, ork players, I'm happy for you.)

jimskaven
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So it may be worded so this doesn't work but at 1:31:30 for raucous war caller I can see it being used to allow smaller units or even a solo character to have the wound reroll ability. I'm imagining a warboss in mega armor or a bigmek in mega armor with a few meganobz. Rerolling saves of 1 is pretty wild if you save on a 2+. You end up with a 97% chance to save against AP 0 and 78% against AP1. If it does work like that unit of meganobz in cover is approaching ctan levels of bulk

trevoris
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1:44:47 Sounds like you forgot that leaders gain all the datasheet abilities of whatever bodyguard unit they're leading. Warboss in Mega Armour will still get the 4+ Feel No Pain during Waaagh if he's leading Meganobz, since their abilities says "models in this unit gain a 4+ Feel No Pain". It doesn't just apply to the meganobz in the unit. So even better than you were suggesting!

bravetherainbow
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Absolutely nice! Looks like my Dread Mob is rolling again!

Toasteration
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The new Ork rules look fantastic! I have to say, I enjoy the flavor of a lot of what the Tyranid codex has going on as well, though it leaves a number of things to be desired. It’s an interesting edition - I’m honestly glad nothing is too cracked at the moment. At the moment…

EmperorNapoleon
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I'm glad folks are hyped for this. I just can't get past feeling so let down there's neither a Dakka/Bad Moons list NOR a Blood Axe/Kunnin' Gitz detachment at all. That's both my army ideas in the bin from the get go :(

TechbotALPHA
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