Tutorial The Corona Converter in Corona for 3ds Max

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Learn how to use the Corona Converter to get a V-Ray scene ready for Corona Renderer.

00:00 - Title screen
00:04 - Introduction
00:51 - Important note
01:11 - Conversion start
01:23 - Proxy conversion path
01:47 - Log about conversion, notes
03:19 - Rendering converted scene, errors and warnings fixing
04:19 - VRayDomeLight error fixing
05:04 - VrayPortalLights fixing
05:41 - Incorrect gamma warning fixing
06:14 - All warnings solved
06:36 - Conversion options
07:47 - Converter buttons/options
08:41 - Outro

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By far the best Render engine not only because of the quality and forward-thinking features but also their active team!

atasafarzadeh
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You're doing god's work! Thank you so much for these tutorials :^D

Daniel-tnoz
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I hope that in the future it will be possible to convert without vray installed. Thank you! Very helpful tutorial.

NedimOnurAkay
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So when do I have to press convert, is it every time I copypatse an object from another scene, or when the whole scene is finished

topanyudistira
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Thanks a lot! Waiting for Hybrid rendering in Corona, GPU and CPU together.

javanshirshukurov
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The upgrade to corona 7 turns most of my plants into glass material or turns refraction value to 1. Pretty annoying when we’re crushing on deadlines. Not really sure what’s causing corona converter to automatically apply those settings but Corona 6 never gave us this problem

MrLuckyAndrew
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Where to get and how to install previous version of the Corona converter, there are no "disable displacement maps" option in current version (2.04)

DenVoloskov
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I try to convert a car model from vray to corona. After convert process materials(colors) are changed on model. What dovu thınk am ı doıng wrong

gntcharman
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This convertes is being a nightmare. Convert some material to metal, IOR to 1, a map inside IOR with no refrection.
A miss a option to convert to Legacy Material as well.

micheld
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Corona converter 7.0 need improvements, i had to roll back to corona 6 bcos of converter issues and time consuming materials corrections.

QuriTM
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Hey. I work for company that makes games. I've created models for them in zbrush and textured in max and corona and i cant import them to unity. Can you do tutorial how to transfer corona models to unity or unreal engine ??

GeeVoo
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So Corona RoundEdges is no longer used? It's legacy?

TroyHomenchuk
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return to being able to convert materials from corona 7 back to corona 6 please! it's uncomfortable

huzaroman
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Not straightforward at all. How does it handle V-ray scenes in Cinema 4D nowadays? Do we need to convert the same way?

Ricardo-deju
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Guys, please enable UDIM setup with Corona bitmap

mohammadjohnson_YT
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Wrong video name. The video should be called "Conversion from Vray scene to Corona, VIa Corona Converter ", since other formats (exept Vray) are not taken into account. Personally, I have a corona converter 2.4.0 that is not able to convert an simple OBJ model that receives "Physical Material" at the input to 3D Max 2023 woth Corona Renderer 10.2. Note! that this worked well in older versions (before v 7.0) of Corona Renderer.

_ZeusWrath_
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Im not a professional corona user but Corona 7 dissapointed me alots. Corona converter is doing stupid thing when convert vray mat to corona physical material and giving them a preset with metal finish. I have tree leaves glossy like metal, I have leather glossy like metal. For people who just imports scene for quick modelling, Corona 7 is the worst. I dont know why they push people to use corona physical material for vray while there is corona legacy material which very similar to vray mat. 16gb of Ram nowaday is not enough for this renderer. Corona is not for everyone these days. It took forever to prepare the scene.

KatodeDevilus