Metahuman Upgrade: Hyper Realistic Test with Photogrammetry and Rendering Techniques

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Check out this hyper realistic test of a metahuman character that I upgraded using photogrammetry, reality capture, ZBrush, R3DSWrap, and Substance Painter. The final render was achieved in Unreal Engine, and color graded in DaVinci Resolve. #Metahuman #Photogrammetry #RealityCapture #ZBrush #SubstancePainter #UnrealEngine #DaVinciResolve #HyperRealistic
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