Model Synthesis Algorithm

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Related Work
Texture Synthesis

Alexei A. Efros and Thomas K. Leung. Texture synthesis by non-parametric sampling. ICCV, 1999.

Vivek Kwatra, Irfan Essa, Aaron Bobick, and Nipun Kwatra. Texture optimization for example-based synthesis. SIGGRAPH ’05, 2005.

Li-Yi Wei, Sylvain Lefebvre, Vivek Kwatra, and Greg Turk. State of the art
in example-based texture synthesis. Eurographics, 2009.

Connelly Barnes, Eli Shechtman, Adam Finkelstein, and Dan B Goldman.
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing. SIGGRAPH, 2009.

Yang Zhou, Zhen Zhu, Xiang Bai, Dani Lischinski, Daniel Cohen-Or, Hui Huang. Non-Stationary Texture Synthesis by Adversarial Expansion. SIGGRAPH, 2018.

Procedural Modeling

Pascal Muller, Peter Wonka, Simon Haegler, Andreas Ulmer, and Luc Van Gool.
Procedural modeling of buildings. SIGGRAPH, 2006.

Peter Wonka, Michael Wimmer, Francois Sillion, and William Ribarsky. Instant
architecture. In SIGGRAPH ’03, 2003.

F. K. Musgrave, C. E. Kolb, and R. S. Mace. The synthesis and rendering of eroded
fractal terrains. In SIGGRAPH ’89, 1989.

Przemyslaw Prusinkiewicz, Lars M¨undermann, Radoslaw Karwowski, and Brendan
Lane. The use of positional information in the modeling of plants. In SIGGRAPH
’01, 2001.

Radomir Mech and Przemyslaw Prusinkiewicz. Visual models of plants interacting with their environment. In SIGGRAPH ’96

Helmut Pottmann, Yang Liu, Johannes Wallner, Alexander Bobenko, and Wenping Wang. Geometry of multi-layer freeform structures for architecture. SIGGRAPH ’07, 2007.

Constraint Solving
Alan K. Mackworth. Consistency in networks of relations. Artificial Intelligence, 1977.
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Excellent, thank you for sharing.
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It's a shame that your naming wasn't as catchy as "Wave Function Collapse." I'm sure that's the only reason it's more popular.

Visigoth_
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Hello Paull Merrell, I really like your algorithm and its research paper. Do you think it would be possible to use a neural network to carry out the task of constructing the output model, an AI capable of determining the adjacency constraints and randomly drawing one of the possible labels. And also could this AI model be more efficient in terms of execution time and memory costs?

bause
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Very interesting and well explained, thoroughly enjoyed this! I jokingly compared it to the candy crush algorithm :-)...well...except much more complicated!

perrym
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Grids can be made more aesthetic with ‘marching squares’.

TeeMee
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