Xcode Build GoogleMobileAds/GoogleMobileAds.h file not Found Unity iOS Error Fix

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M1 Chip Macs CocoaPods Commands:
arch -x86_64 pod install

or
sudo arch -x86_64 gem install ffi
Then
arch -x86_64 pod install

In this video tutorial, we will walk you through the process of resolving a common error encountered when building Unity projects for iOS using Xcode. The error message "'GoogleMobileAds/GoogleMobileAds.h' file not found" can be frustrating, but fear not! We have a solution for you.

We will guide you step by step on how to fix this Xcode build error by integrating Google Mobile Ads correctly into your Unity iOS project. This error often occurs when the necessary frameworks and dependencies are not properly configured or linked in Xcode.

Our tutorial will cover the following topics:

Introduction to the 'GoogleMobileAds/GoogleMobileAds.h' file not found error and its implications.
Analyzing the causes of the error, such as missing frameworks or incorrect configurations.
Gathering the necessary resources, including the latest version of the Google Mobile Ads SDK.
Opening your Unity project in Xcode and navigating to the build settings.
Adding and configuring the required frameworks and dependencies in Xcode.
Verifying the build settings and ensuring the correct paths are set.
Compiling and testing your project to confirm the error has been resolved.

By the end of this tutorial, you will have a clear understanding of the steps required to fix the Xcode build error related to the 'GoogleMobileAds/GoogleMobileAds.h' file not found issue. You'll be equipped with the knowledge to overcome similar errors in future Unity iOS projects.

Don't let Xcode build errors discourage you from integrating Google Mobile Ads into your Unity projects. Watch our tutorial and get back on track to successfully monetizing your iOS applications with Google Mobile Ads!
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