Is This The Most Customizable RPG Ever Made?

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A beginner-friendly TTRPG with infinite possibilities and how to play. Play as any character, in any setting, within any franchise that you could imagine! Take this tabletop RPG system to its limits. Make yourself an expert at Utopia TTRPG! This is a quick guide to get you started with the fundamentals, all is free to download right now! Check the links below for more:

ˏˋ°•*⁀➷ Useful Links ˏˋ°•*⁀➷

#gaming #ttrpg #utopiattrpg

Intro: 0:00
Choosing a Species: 2:57
Acquiring Talents: 4:32
Traits and Subtraits: 7:02
Final Character Decisions: 10:09
Our First Fight: 12:58
Leveling Up: 19:55
How to Support: 21:00

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Hmm, i wonder who the illustrator is 🤔

moonchi_pasquier
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The talent system here is a stroke of genius. With stat sheets that get too complicated I often find players freeze up. This system seems to allow for a lot of crunch without bogging down creation too much.

geckgeck
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This is a pretty interesting system. I like how you calculate attributes based on other stats. Talent system depicts linear progression and does not allow for a melee fighter to suddenly acquire master marksman talent without investing into ranged tree.

mattomwit
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This seems like a promising RPG, but also... this is not generic. It's maybe generic compared to something like D&D, but overall there is a very clear flavor to everything. It seems very much like it comes from a "D&D but better" mindset

erinkarp
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As a game dev actively working on his own unique ttrpg, I have so much respect for the time you put into simplifying its mechanics while still keeping them robust and intuitive.

Also, using standard deviation as a way to give skill checks a better sense of reliability is actually genius. The bell curve allows players to reason their character’s abilities while making critical success / failure rolls even more exciting.

Cant wait to see more of this my guy keep up the good work!

staggorath
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This video at first scared me cuz I’m developing a TTRPG system with a friend of mine and some of the stuff here is kinda similar to the drafts we’ve got so far. I didn’t know if it would be worth it to make something if what I’m seeing here is already so well made, but after thinking about it and seeing the incredible support you’ve gotten in just 4 days, I kinda can’t wait to finish our system! The fact that so many people want new systems to play with and that they’re ready to support something incredible like this is giving me a lot of motivation. I wish you the absolute best cuz you’ve really earned it, and I hope that maybe in a few years I’ll see the same kind of success you’re seeing!

cobratine
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The system looks seriously promising. The foundations are smoother and better developed then a bunch of the professional, big budget TTRPGs we're seeing pop up for popular franchises nowadays. Hope this goes places!

TrickyDryad
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With shadowdark earning so many awards and most new rpgs tend to be more rules light, I am happy to see more crunchy systems!

sirsimon
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This is insanely good, the way the numbers interact with one another and the options you can do within a turn and reacting to threats is incredibly engaging.

omegadragonRandom
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I'm cracking up over the fact a stat is named "Effervescense" because it means fizzing. Your resistance to deep harm is determined by how fizzy you are.

burghleyimeanberdly
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A video explaining how magic and spells work would be awesome! Spellcasters are my favorite archetype in rpg games and i would love to learn more on how it works in your game

falkbatista
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This is super cool, but I won't lie, during the opening bit when you asked the "What if you could X" my first thought was "There are a fair few "generic" systems that do all that quite well, this is hardly a new or novel concept". I'll reserve further thoughts until I've read more, but that opening pitch just makes you seem almost unaware of other systems (which I know isn't the case). As a pitch going "What if you could do X?" only works if X isn't readily available in dozens of other varieties.

Spinelblade
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This is a fascinating system. I've been really liking 3d6 systems more and more lately, they do a great job of centralizing rolls to a more neutral level, reducing how swingy things like nat-20s are in the 20 system. Also skills determining your main stats feels so much better than the opposite, what a fascinating idea. I'd love to play around with this!

I am curious how you've balanced spells, as one common issue I see with spells vs melee weapons tends to be scaling, like DnD's failings. Will have to check this out!

PNER
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I like the separation of DHP and SHP it makes way more sense that you could take a hard attack, but be mortally wounded by it, rather then a really powerful attack only taking you down half your full hp

hifty
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This is the most well thought out and constructed "Complex yet comprehensive" character spreadsheet I've seen in years. I've seen many others that you have to consider the lore because the talents and skills dont branch out as much. I've seen others that are so complex you cannot realistically begin learning and finish learning all of it.

You have done quite the work here.

I'm not sure what other rules and stuff it includes. and to be honest with you neither am I a table top rpg fan. nor are my friends. but I've very temped to back this.

(not that it needs my backing you have certainly shattered the goal)

firobrine
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Coming from GURPS I find it highly unlikely that you could top the versatility of that system, but I'm excited to see you try!

First note, the SHP/DHP system allows you to run more lore-accurate vampires by giving them a huge amount of SHP and a tiny bit of DHP but making wooden stakes ignore a vampires SHP

Upon finishing the video I'm fairly sure GURPS has more raw versatility, however this is more accessible for players getting into a complex game system

unavailableun
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This was a pleasant surprise to find in my recommendations as I've had my own project for almost half a year now, and its cool to see some new games with features implemented in ways I haven't really seen before. I like how interconnected the different aspects of character creation feel, and I don't see skill trees used like this too often. I'll be looking into it more and try to throw some cash your way, good luck with your work

ALargeMammal
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Holy shit does this game show promise! I'm a hobbiest game design of nearly 10 years, 5 of which has been dming and homebrewing for DnD, I'm even on the way to releasing a couple Campaign Settings for DnD. I absolutely cannot wait to design homebrew and new talent trees for this system!

TheWonTrueDragon
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Damn that's really innovative the system seems to work in a perfect and natural way, great job

unpeupsyche
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thanks you for creating such an amazing game! i cant wait to play it!
as a dm/creator of my own worlds for 20 years im glad there are people like you!
cheers mate i wish you to be as big as you dream in the industry.

MrDarkwolf
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