Did VALORANT Nerf Chamber Too Hard?

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How would you change Chamber?
#Valorant #Shorts #Chamber
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Tags: did valorant nerf chamber too hard,valorant,shorts,chamber,valorant shorts,valorant chamber,chamber nerf
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Riot should not try to fix the trap. It was good back then.

Majamrus
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All he needs is:
1. Two trips
2. Larger tp range

K_J_Coleman_Composer
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They did destroyed him. I would fix him by:
~Make his HH 100 per bullets again
~Remove the cooldown everytime he recalls his trademark.
~Buff the hell out of Cypher!

tyroneTy
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Give him his other trap back, makes him not feel like a sentinel whatsoever. They can experiment with giving him his other tp back but keep the cooldown, but making it so that If 1 TP gets destroyed, you’ll only have 1 for the round

crepyhours
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For starters, they should remove the trap range limit, which will already make him way better

koshkamatew
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No range for trap
Think about new TP it's diameter would be the range between the 2 tps means chamber would still be predictable but at least he can still peak off angle
The 2 tps are essential for the mechanism

zerotwo
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Here is a rework idea by me:


***Give Chamber's headhunter an additional effect***


Every start of the round and everytime Chamber equips his headhunter there will be a 5 seconds countdown timer before Chamber's headhunter pistol can be empowered. (Visual indicator on the ability’s icon and color of the pistol changing to purple indicating that it is empowered). Once Chamber's headhunter is empowered, any enemies that die from that shot will create a slow field on the target’s corpse similar to his ult. However if the target survived but only got tagged by an empowered shot they will have a visible (to everyone) radius marker that follows around the target and after a delay of 2 seconds it will create a slow field around the target and slow any enemies around that radius. (Think of Ziliean's Q ability in League of Legends). After using its empowered shot even if it had hit or missed will still go into a 45 seconds cooldown. Time before headhunter is empowered and 45 seconds CD after using an empowered shot, every bullet will be normal. It only affects enemy agent.


What does this rework fix?
1. Chamber being on par with other good sentinels without giving him two Trademarks or having the need of Trademark be global.
2. Solidifying chamber's identity of being a sentinel while empowering his unique playstyle of defending space on par with other sentinels.
3. Fixing headhunter being obsolete besides eco or bonus rounds.
4. Non-mechanical players won't be punished as much while being fair for everyone.


Example of a scenario with this rework idea:
Chamber is defending C site of Lotus by himself and had his rendezvous set up. Chamber hears a lot of footsteps from far away and is currently deciding whether it's worth waiting for his headhunter to be empowered or should he just shoot right away without his headhunter being empowered which is much faster. The Chamber has decided to go for the first option. Once he had his headhunter empowered he immediately saw an enemy jett in front of him and takes a shot. The jett was tagged so he takes cover first inorder to prevent herself and her team to be affected by the slow. Since Jett was taking a cover and being their only entry, the rush was successfully delayed. If the Jett had tried to ignore the mark on her she would had brought the slow field somewhere near the entrance of the site then Chamber would just used rendezvous to reposition himself and killed the slowed enemy easily.

kursval
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I feel like the main problem is that 50% of his kit is just guns in a game where everyone can buy equally powerful guns while bringing more utility to the table

nepi
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The old two teleporters were very unique but now its only one i would buff him by giving his ult 99 ammo and only 3 ultimate points his tp would be instant and he would have 5 traps no range

( only some minor changes )

altKiLaX_
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Give him back his second trap and make his teleport reusable after being broken like KJ’s turret

bowwgames
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His trip is horrid, you can be in the same site as your trip YET its still not close enough to be within the range. Also his tp is so bad now, it was the only thing that made him a decent sentinel prenerf with site control after one of his trips were removed, now when you tp, its too obvious where you teleported, so the enemy team knows exactly where you are. I also don’t understand why he cant use his tp for the rest of the rounds when it’s destroyed. Its so irritating when a fking raze nade breaks that thing when you try to peak an angle with a tp (cHaMbEr “tHe cHarAcTeR tHaTs suPpoSed tO peAk aNd hoLd aGgResSiVe aNgLes” mY a$$.) Like come on sage heal, kj turret, and cyphers cam has a regeneration time, why cant chambers free ability also??

animeoeshonikako
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I still cry at night at the chamber pick rates

Why did they do him like that he’s so bad now:(

Hshshssjsjjs-ti
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Either give him back his second trap(I mean the trap feels lonely now)or remove the range limit

fahrenheit
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I dont main any agent until chamber released. Usually I play sentines likel sage, kj, cypher. I felt weak by playing these sentinels but playing chamber is something more than my usual playstyle. So thanks to Riot 😐

ParthyFrez
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when astra was nerfed she dig a hole and went inside the earth who thought that after some time she will get played and will be meta again on pearl same when jett got nerfed everbody cried and predicted that nobody is gonna play her

eggrat
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No more tripwire radius/increase it, old tps but smaller radius, longer cooldown after destroyed.

CallMeDX
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Tbh:
C 2 charges but bigger cost like 50 credits more
E a big bigger radius like 10m more so u can have a nice area
X no changes
Q 2 more bullets and 50 less cost
I think he would be playable like this bc he could trap two places and with bigger E radius he could peak in one or camp and be safe, the bulleta buff would be for the players with bit worse aim so if you dont headshot, you still have some bullets bc 55x3 u stay with 5 bullets wich is not enough for 2 kills bc u will lack of 1 bullet so you would have 7 insted of 5 wich is enough for 2 kills and 1 miss
X is ok if you ask me, they could delete the slow on allias tho

RoxyFoxyw
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They shouldn't have nerfed his guns as its his unique skill
Like he trusts his guns bcuz he know they are better then the once you can buy
Making it as weak as the once we can buy in the shop losses the value of his ability

musiclover
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I personally enjoy the chamber nerfs, now he feels more like what he was designed to be a sentinel, his new design is to be able to hold one site, pre nerf he was basically a sentinel with duelist capabilities, ie the ability to instantly tp almost to the other site and be able to lock down the other site if need be, the fire rate and damage for the tour de force was nerfed because basically you had a one shot operator that had almost as fast of a fire rate as the head hunter and was able to hit anywhere on the body and one shot, his trip slows were ridiculous, and had a ridiculous range, chamber is still very viable on most maps, but he isn’t viable on all of them like he was before, the new meta is nice and it changes the game up.

ArchangelMichael.
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this was like when astra got nerfed but ya know... 10x worse

Fluskar
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