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Coding Space Invaders in C++/ SFML

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In this video I will create a clone of Space Invaders using the C++ programming language, and using SFML for graphics and audio. Thanks for watching :)
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SOURCE CODE
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MUSIC USED:
Ratchet and Clank - Wuplash Nebula
Beyond Good and Evil - Frame of Mind
Dragon Quest 6 - Pegasus
Beyond Good and Evil - Home Sweet Home
Donkey Kong - Aquatic Ambiance
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LINKS:
=========
SOURCE CODE
=========
MUSIC USED:
Ratchet and Clank - Wuplash Nebula
Beyond Good and Evil - Frame of Mind
Dragon Quest 6 - Pegasus
Beyond Good and Evil - Home Sweet Home
Donkey Kong - Aquatic Ambiance
=========================================
LINKS:
C Programming simple Space Invaders Game Switch case 2D arrays, basic coding
C++ Space Invaders Tutorial with raylib - Beginner Tutorial (OOP)
Space Invaders Lesson 9a - Arrays and Loops Part 1
ASCII Space Invaders in C
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10IST SpaceInvaders
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Space Invaders in C++ - ALIENQUEST -
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Space Invaders Mob Programming Session @ ZuriHac 2020
Space Invaders in C++ with OpenGL
Simple Space Invaders Clone (C & Raylib)
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