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Arknights Annihilation 4 | Weedy Auto-deploy
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This took a while to perfect, so much that I decided to wait for Ethan's new skin before I uploaded it. Lol!
The biggest setback with Auto Deploy is that skills don't usually align with your actual timing in manual play. In this case, I had trouble getting Weedy's skill to hit at the right moment, which causes her to die on the final wave. It's not limited to Weedy either. I also had to stop relying on Rosa for most drone kills or else I'd end up getting no supplies at all.
On the flipside, I also improved my deployment for my lineup. Weedy no longer handles top lane solo as my snipers are now also deployed on certain wave rotations. On waves where there are ranged opponents, I retreat my snipers and deploy my vanguards instead, for DP printing.
Some of my units have improved too, particularly SilverAsh—his shwing shwing is now at M3. Meteor also got her skill upgraded, and Ethan—as I said earlier—has a spiffy new outfit.
The biggest setback with Auto Deploy is that skills don't usually align with your actual timing in manual play. In this case, I had trouble getting Weedy's skill to hit at the right moment, which causes her to die on the final wave. It's not limited to Weedy either. I also had to stop relying on Rosa for most drone kills or else I'd end up getting no supplies at all.
On the flipside, I also improved my deployment for my lineup. Weedy no longer handles top lane solo as my snipers are now also deployed on certain wave rotations. On waves where there are ranged opponents, I retreat my snipers and deploy my vanguards instead, for DP printing.
Some of my units have improved too, particularly SilverAsh—his shwing shwing is now at M3. Meteor also got her skill upgraded, and Ethan—as I said earlier—has a spiffy new outfit.