KaizenMaster - Understanding The Cast - Mixed Chars

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KaizenMaster - I'm Possible - TAP Over 5
KaizenMaster- GUTS Combo

Q:
How come you don't show your inputs.
A:
I show any inputs that are relevant to the clip. I'm merely doing what movie directors do. They "direct" you attention and add explanation with what they show you in order to enhance your experience.
Q:
What is the reason for not including the game music in your Replays?
A:
#1. I'm going to be using the videos that I store on my computer for many types of projects which includes commentary.
#2. I play without music coming from XBOX or other sources. Attack sound helps me play due to being legally blind.
#3. My reading skills have been noted by others as being strong. The reason for that is because I don't play with game music so that I can utilize my MQ.

Thank you for your interest and comment.
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part 1:

0:02 great auto correct DP, also good job on understanding the timing for air fireball being able to control whether it hits or not.
0:12 interesting moment, as he neutral jumped you teleported to other side in range for him to bait him into using focus attack as soon as he started the FA you teleported behind him, the opponent seeing that decides to dash away from you. since your ultra had so many start up frame that was perfect to bypass the invincibility frames of akuma’s back dash thus allowing to land it. Great moment, good job.
0:23 very nice a clear answer to the decapre set up, I think the decapre should have practiced more caution, but it is very easy players to keep doing set ups like that if now one punishes them or in akuma case most people would teleport way instead of viewing it as an opportunity punish.
0:28 very interesting, good job on understanding the range of st.HK, I like the fact that the first hit locked him in proximity blocking before the second hit made contact. Great bait using the teleport to punish a poke attempt. I also like the idea that when you put him in the same situation seeing how the dhalsim was not able to move due to proximity blocking the next time he chose to jump away, as the dhalsim jumped he saw the whiff HK which doubled up as another great bait to dp the yoga sniper.
0:47 I like that you jumped in and not go for a cross up instead went straight low because the opponent expected you to do it. Great frame trap to allow for her mk to come out and get punished. I also like the fireball to chase the back dash.
0:54 very nice seeing the start up of the teleport caused your opponent to flinch with cr.MK. since he committed to it he was still recovering while your teleport got the other side, that opened up the opportunity for another teleport to escape his throw now that your opponent is frustrated he attempts to approach but unfortunately he walked in a bit too close great in response.
0:57 very nice, in both cases it cool how you managed to get the opponent to full screen distance, in one situation you used the positive frame of the ex fireball to give you the opportunity to back dash to full screen. In the other you used the opponent walking himself to full screen to replicate the same situation. In both situations, the opponent reacted the same way, trying to jump over using knee which most deejays presume is safe, good job on knowing the counter. It very cool that the first whiff is the one that gets you in perfect range for the 2nd hit of HK that do the job. Also great job on the fireball after the anti air to stuff the slide, I was kind of hoping the DJ would stopping doing the slide after the first situation, but I understand that habits die hard.
1:04 wow very nice trade using the ex fireball in order to set up the bait for the ex sobat.
1:10 great cross up in the corner with LK to open up the teleport as an option, same idea as before as soon as someone tries to hit and they fail they get frustrated and they try to chase thus giving the perfect opening to dp them if they attempt to.
1:16 very awesome after throwing a ex fireball a lot of akuma or any shoto for the matter of fact uses it as opportunity to step up just a bit and reposition them selves for more zoning. Great job on using that moment to actually walk even further and in the moment surprise the ryu with your sudden advance. moments like that it is very easy for someone to be trigger happy, usually their finger is hovering around their fastest button cr.LP or cr.LK, great job on exploiting that.
1:21 lol giving your opponent the opportunity to toe react to the reversal message, which in that case most people it is safe to assume that it is akuma teleporting away, good job on going the other direction.
1:24 very interesting, great shoryuken so that you recover around the same time the his fireball recovered, I am interested in the cr.LK+LP input I am assuming that is to tech any throw attempts since most players end up trying to get some type of damage as consolation prize for not punishing a missed dp properly. Also great reaction to his throw attempt afterwards.
1:33 after the fireball I like the dash forward in unison with cody’s walk forward that type of moment all of sudden creates surprise that make the cody very likely to press something which opened him up for that counter hit HP.
1:38 I like how getting hit by overheads turns people into a very active mode, almost like a wake up call. In cammy’s case that usually means jumping in with drill. Great job on intercepting that jump.
1:40 great reaction the fireball with the air jaguar for the neutral jump position while going down. I also like that after you landed the second jaguar kick instead of growing for throw like most adons you whiffed a button to give ryu something to react, the general reaction is to try and tech in that situation opening him up for that whiff punish.
1:46 great reaction to the slide.
1:50 I did not know you can react with ultra 2 I always thought it was pre-emptive ultra, that was amazing.
2:07 great usage of drill to get under the air fireballs, also amazing hit confirm. Good job.
2:17 lol that was awesome. I like how you time the invincibility frame with cammy’s jump in buttons
2:24 wow that was a great air throw, good job.
2:44 wow that reaction dp was awesome.
2:45 lol realizing that your opponent was going to react as fast as he, very nice. Using his reactions as weapon against him, if he delayed by a bit he would have been able to punish but instead his ultra was way too fast, that was awesome.
2:51 wow that was an awesome whiff punish, who would have thought overhead to punish cr.MK.
2:59 wow using at as a cross up, its not easy though. You have to know the range perfectly, which I know you do. Good job.
3:34 I like that you first instilled the threat of throw first before doing that cr.MP and standing up to simulate a throw, I like the punish. now that he is perceptive of that cr.MP that open him to the cr.MP into overhead. Great sequence.
3:45 that was a great interruption most people tend to hold the FA bit too long for the 2nd hit to break through.
3:50 lol that specific taunt for that situation was funny. No Ryu, you should not be missing those.

rafika.
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part 2:

4:01 great neutral jump to try and bait the ryu to walk forward and poke at you, I like the use of overhead to hop over his cr.MK and punish him for it. I also like the well spaced ex rekka to give him scare and force him to jump, the spacing was great because it was outside his neutral HK range and since he did nto connect a lot of players attempt to poke again to try to stop any advance on the ground great good job on using the overhead again in an appropriate situation.
4:14 wow great footsie play vs elena I still remember how all fei longs complained about this match, good job.
4:36 I like that cross up that kept honda in the corner.
4:42 wow I did not think that there was gap between cr.LP and step kick like that, good job on the interception. I also like the anti air chicken wing since most players will elect to jump if their attack is interrupted.
4:48 wow I really love that you walked forward after deejay whiffed his button, that gave the deejay more than enough time to get charge. This make the sobat kick look so enticing, great job on interrupting it.
4:51 first that was awesome, canceling the fireball using ex rekka. I also like the discipline to not go for the second hit but instead wait to open up the jump.
5:02 great whiff punish in response to cr.LP.
5:06 that was a really cool interaction. I also love the fact you used the moment of surprise to walk forward a bit too much to entice the ken poke to stop you. note that walk would not have been possible if that interaction happened by luck, you knew that it was coming and that is how you managed to use it.
5:13 lol FA moves forward by a bit great job on using that.
5:35 wow that was awesome.
6:04 lol I did not think his back dash was airborne due to the animation, good job.
6:12 lol like a scene from tom and jerry.
6:21 I was wondering how did he get grabbed like that, then I went and looked at the hitbox, lol just one big box infront of her.
6:26 wow I did not know that the end part of her flip looked like that, she is completely invincible add the overhead step kick to that and that equals to an extended period of time where they can not hit you. that is cool.
6:31 lol talk about carrying some one to the corner.
6:34 wow using dash punch as anti air that was awesome.
6:37 very nice using the initial start up of your ultra to act as a trigger for your opponent to make them activate their ultra. That is cool.
7:01 wow great axe kick in response to the dive, but that reaction to dive kick with ultra was amazing.
7:10 great reaction to the ex dash, good job.
7:14 was that a punish for ex head butt?
7:51 I really like that fireball stopping short of the target so that opening up the vega for the overhead in that moment of confusion. Especially with the fireball charge animation it makes it look it is about to hit you.
8:05 wow great chase down with the ultra, good job man.
8:20 I really love that moment.
8:34 wow all those dashes to bait the 3F HP that was awesome, great job man.
8:42 great bait and whiff punish.
9:00 LOL
9:08 it not just impressive that you knew the range, but I also did not see the buffer at all. That looked scary.
9:18 what? That was awesome.
9:33 that was really great whiff punish, good job.
10:10 wow that was great punish man.
10:16 ok that was awesome using the feint to entice him to poke at you then using the overhead to jump over him. Your hitbox knowledge is beyond impressive.
10:25 LOL

With that I am glad to conclude this series, I think this video is my favorite because it emphasizes that what you are doing is not just restricted to ryu or any other character, the fact that you constantly creating these moments in matches regardless of matchup and players is something that is truly remarkable, thank you so much for you hard work and I look forward to the next series.

rafika.
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i think my comment might be too long because every time i try to post it it keeps saying failed to post

rafika.
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Thanks for your video!

I am new here so i have a question regarding you being "legally blind". Are you really?

hokkieever