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Game design deep dive: what makes autobattlers fun?
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This is another video where I analyze existing games to try and figure out what game designers can do to make games fun (within a certain genre). I've talked about UI design, roguelite mechanics, and today we are going to deep dive into auto battling mechanics and features so see what makes auto battler games fun.
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If you liked this, you can support me by watching more of my videos, hanging out with me on Twitch, or buying me a kofi coffee at the link above!
🦑 Where am I?
If you liked this, you can support me by watching more of my videos, hanging out with me on Twitch, or buying me a kofi coffee at the link above!
Game design deep dive: what makes autobattlers fun?
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