s&box vs Gmod - water comparison

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Quick water comparison between s&box and gmod (s&box water is still in heavy development and can change at any time)
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IF YOU HAVE QUESTIONS, THESE ARE PROBABLY THE ANSWERS

- Who are these guys trying to copy Garry's mod?
They are the same studios that developed Garry's mod (Facepunch), the game is being developed by garry (yes the one from garrry's mod) and his team.

- What is s&box? (Answer taken from their website)
This is our attempt to create a worthy Garry's Mod sequel.
We've been playing with it for a long time. It started off on the Unreal Engine, but now it's being developed on Source 2.
It's not going to be Garry's Mod 2. It will eclipse what is possible in Garry's Mod rather than simply be a modern version of it.
We are taking Source 2 and using our knowledge of Source 1, Garry's Mod, Unity and Unreal Engine we're trying to create an intuitive, modern feeling game development enviroment where everything is moddable.
Like Rust and Garry's Mod - we see this as a long term thing. Something for us to work on and improve every day for the next couple of decades.

- Can i get s&box, is it free?
No, the game is still in a development phase, so is not yet available to the public. The team is giving away some developer preview access to developers and few pepole through a sort of queue system on their site. The game is probably going to cost around the same as Gmod but this is pure speculation, (it could be free).

- Why are they using rust pistol?
The sandbox gamemode of s&box is still in development, (it's basically empty) it's preatty clear that they are planning on working on it later in development, so for now they are using rust pistol as a placeholder for every weapon. But why the rust pistol??? because the developer of s&box (facepuch) are the same developer of rust so they just used the pistol model that they already had.

- Why s&box looks like lego duplo/soulless/bad?
Part of the reason is actually that the game is a different game, so the atmosphere is different, the other part of the reason is that the map used in s&box is an unofficial port of gm_construct from gmod, so the atmosphere lights and textures are not great (this video is probably not the greatest showcase of s&box graphics).

- Still s&box suck, gmod forever!!!
I can agree that s&box has still some work to do, but we have to understand that the game is still in development so the comments and suggestions of the community can directly influence how the game will be. Making the development phase of a game available to the public is a double-edged sword, because on one hand it allows the team to keep the community updated on progress and get live feedback on the game, but on the other hand it can lead to the creation of a "bad" image of the game, given by the obvious presence of bugs and in general a non polished look. For this reason most of the videogames production houses usually try to keep the game as hidden as possible during the development phase.

idostuffwithpython
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To me its just incredibly impressive how a game engine from 2004 STILL holds up to this day.

travismccutchan
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I don't know how but they actually managed to make the default pistol even less satisfying to use than the HL2 USP and that one feels like a damn peashooter.

Nachzehrer
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I mean S&box is missing a splash effect and some sounds but the water shader is way better of course.

DevilTheMan
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I like the idea of S&box, but it just feels so soulless compared to Gmod. Not to mention I don’t like the character models they are going with.

KiegKillsReality
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S&Box is too smooth, I like it more when I try to search for a prop and my game crashes. S&Box looks too much like uh.... Lego Duplos.

ivorypartnaite
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S&Box is going into the right path at least on water physics, just add some splash and a few effects and they are gonna nail it.

But as a programmer I do believe those effects would be a pain to develop

TUNRAX
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I hope they remake the physgun in S&Box. The pistol looks weird and the OG physgun is just too iconic to get rid of

falcomaksim
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Is it just my or does S&box have that Unity, free assets cartoony style that every modern game kinda looks

davidb
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It's definetly very rough at the moment but considering it's still super early on in development things are looking kind of promissing for the future. I hope they won't go through with those playermodels from when we first got our inicial glimpses at the game though, those were just wretched.

churupinha
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i feel like s&box doesnt really have a chance without HL2's sound design or art direction. im noticing now how big of a part it was in Gmod

mow_cat
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why does s&box looks like a 4k roblox game

opticwater
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Gmod underwater:crystal clear

S&box underwater:5 month pond

Thewildlifeenthusiast
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Garry's mod is better but s&box seems to be all about the effects. So Gmod is still on top but i feel S&box has some potential

kxtxklysm
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I still think gmod has really good water for the time HL2 came out

misterk_-
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Welcome to another episode of people not understanding what "Still in Development". Today episode is, s&box

Viberac
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Clearly S&Box misses a couple of neat features from the OG but the water physics is definitely godly

wownice
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Making the game look technically better with better shaders and better effects doesn't mean much. Its missing the charm

Jempai
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I never liked the HL2 Pistol, it felt so unsatisfying... but holy damn the S&Box pistol is even worse.

Subsario
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valve was way ahead of it's time and probably always will be

froxdoggaming