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Game Engine Programming 041.2 - Save File Dialog | C++ Game Engine

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Now that we completed the design of the content browser, I'm going to use it in the save file dialog. Right now, we're using the windows save file dialog, which is great, but it doesn't confine the user to the content folder. Also, it'd be visually more uniform, if we used our own content browser, because we made it and we're proud of it. Since using the content browser this way is different from how it's normally used, we need to add a couple of properties that configure the content browser for different usages.
🟦(Blue Episode)
✅ Support Game Engine Series
✅ Buy me a Popsicle
✅ Discord
🐱 Mr. Frummel & Louis
❤️ Big thanks to Shaman patrons:
Simon, Éric Langlais, 3dwad, Talis Lincoln, Zachary Shrout, mg, Shaun Mitchell, Neil Wang, Michael McMahon, Eearslya Sleiarion
00:00 - intro
01:03 - save file dialog window
06:42 - use save file dialog for saving primitive meshes
08:35 - adding dependency properties for content browser view
14:24 - fixing WPF memory leaks
keywords: asset registry, game asset, content browser
by Arash Khatami
-------------------------------------------------------------
#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
🟦(Blue Episode)
✅ Support Game Engine Series
✅ Buy me a Popsicle
✅ Discord
🐱 Mr. Frummel & Louis
❤️ Big thanks to Shaman patrons:
Simon, Éric Langlais, 3dwad, Talis Lincoln, Zachary Shrout, mg, Shaun Mitchell, Neil Wang, Michael McMahon, Eearslya Sleiarion
00:00 - intro
01:03 - save file dialog window
06:42 - use save file dialog for saving primitive meshes
08:35 - adding dependency properties for content browser view
14:24 - fixing WPF memory leaks
keywords: asset registry, game asset, content browser
by Arash Khatami
-------------------------------------------------------------
#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
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