Is Simulating Tiny Cloth Wrinkles Possible? 👕

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📝 The paper "GPU-based Simulation of Cloth Wrinkles at Submillimeter Levels" is available here:

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this is absolutely insane oh my gosh, a single researcher, one frame per second, sub millimeters level of detail, this is going to change clothing sims forever im so excited, thank you for the amazing informative video as always :^)

eggsberts
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The next papers should consider answering these questions:

1) How to simulate the friction between the clothes and the skin (when it's dry and wet). These simulations are great, but it feels like they have zero friction with the skin.

2) How to simulate some wrinkles to form permanent folds and leave permanent trails overtime due to repetitive motion (when we fold a paper, we can see the trail of the fold even if we put the paper back to its original form. This should also happen to fabrics).

3) How to simulate small dust/strings being generated from the fabrics (irl, we often see our clothes having tiny strings sticking out of them like some fur on animal, and when we blow on them, some of them fly).

halfbee
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YES! Finally advancements in cloth wrinkling simulations! Love your videos!

deataification
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This would be incredibly powerful for artists if it was included in programs with cloth sims like Marvelous Designer, blender, etc

sirforcer
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When I saw the puffy pink jacket I may have lost all of my papers... That is an incredible advancement right there!

CaptainUltimaFTW
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This is nuts!
1 frame per second is crazy for submillimeter!

NaJk
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the seam going down the front center of the dress is the part I noticed the most when you were mentioning drawbacks

rtsstream
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The detail is applied after the simulation, right? But wouldn't the details affect the whole simulation if it was real life? I mean, the first simulation doesn't take the details into consideration.

alfeinstein
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Can't wait to get this implemented for the windsocks in Microsoft Flight Simulator ;) ASOBO, are you listening?!

thehighwayman
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is it changing the geometry by adding more details or it works kinda like a physic based normal map on top of the simulation?

Charly_Chive
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I just can't wait for people to start applying this new method.

los
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This is one of the finest advancements I’ve seen in a long time. it looks truly beautiful. Thank you for continuing to bring us updates from this world. I work in music production and engineering these days, but I studied 3D graphics and animation at university 20 years ago so I’m still fascinated by these new technique.

Edit… just need to add some boob bounce to those character models ;)

MOSMASTERING
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Like those pieces of clothing I'm "frilled" to see this :)

theblackbaron
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I'm wondering what it would have looked like if the course input was given a displacement map. Seems to be a bit of an unfair comparison. Though, of course, faster speed is always great.

johndashiell
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Really impressive! what's even better, is that a single author executed this.

AyushSingh-xlib
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Imagine when this gets implemented in the Ps6 7 years from now

dend
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In 5 years this is going to be insane in CGI movies and videogames for more detailed background people or NPCs...

MrTigershark
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Impressive indeed, but I believe this work assumes uniform material parameters that are hard coded. Creating a robust artist friendly tool that can deal with CPU/GPU data transfer for spatially and temporally varying attributes that delivers this performance still remains challenge.

davideberle
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3:58 the seam going down the center of the shirt has more micro wrinkles neer the center which is changing that seems overall length making it longer and springer.

simicracle
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it's also kinda funny how the coarse input is already something that would've blown our minds just a few years ago.

Wertical