Battle Cats | The COMPLETE Enemy Guide (Animations, Knockbacks, Descriptions) v14.0

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Timestamps:
==== STORY ENEMIES ====
0:00 EoC
5:10 Early SoL
11:04 Cyclones
16:13 Early-mid SoL (Ururun, Nyandam)
21:00 ItF 1-2
25:10 Sea Polluter + Cyberface
26:00 ItF 3
27:50 Deadly Advents + Mid SoL (Mina)
31:55 Zombies (Musashi) + Daboo
36:12 Mid-Late SoL + Hermit
37:15 CotC 1
39:32 Late SoL (Mecha-Bun) + Wahwah, Yulala
41:32 Early UL (Relic Bun-Bun to Loris)
43:05 CotC 2
44:30 Early UL + ItF Zombies + Cybear, Bakoo
46:18 CotC 3
49:05 Early-mid UL (Dogumaru, Urs) + Merciless Advents
52:41 Mid UL (Doron) + ItF Zombies + Merciless Advents, Uril, Idi
58:10 Aku + Aku Advents
1:03:25 Colosses/Barons (aren't they event enemies???)
1:05:45 Late UL (Naala, Zero Luza) + Behemoths
1:11:44 Early ZL + Behemoths + Brutal Advents, Mimon
1:17:29 ZL (Soractes) + Idi:Ne, Nova
==== EVENT ENEMIES ====
1:21:40, 1:26:23 Monthly enemies
1:23:06 Crazed Cats
1:31:57 Special Cats
1:35:45, 1:41:42 Monthly Cats + Annual enemies
1:38:10 Manic Cats
1:48:03 Li'l Cats
1:50:25 Annual Enemies + Crazed Moneko
1:55:06 Monthly Gauntlet II Bosses + Misc
1:58:48 Misc + Wicked Cats
2:02:55 Infernal Tower Bosses + Malevolent Cats + Misc

wrongperfection
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The commitment to make a 2 hour strait video showing every single enemies attack, walk and knockback is insane. Respect to you my friend. Also I subbed.

JytwEd
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I don’t blame you making this video making this video considering how much views the cat unit guide one got.

DeanChoddle
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2 hours, 7 minutes, and 2 seconds of my free time have suddenly been occupied by a 2 hour, 7 minute, and 2 second cat game video. Ty very much!

Gambling_addict
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Petition to make the Enemy Guide work like the Cat Guide. Or at least have a filter.





Also, I was given the privilege of giving this video its 69th like. What, you thought you would select "show more" and see a continuation of what I was just talking about? Your expectations of me are too high.

fatricecat
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11:08 ah the old O'Fortuna good times.

Athiban
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Merry Christmas xskull and dr skull have a good one

Personwhoexists
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1:14:56 huh, Mamon's sister. I wonder if we'll ever see her again soon...

Athiban
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Oh so you like battle cats? Name every enemy then

Kid named XSkull:

pootispencerguy
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30:26 That enemy took me forever to kill it..

MajorProwlGamer
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Battle Cats is an original and interesting spin on the Tower Defense genre, though even calling it a td game is patronizing to the uniqueness of this game. The basic concept of this game is simple, you spawn cats to beat enemies and destroy the enemy tower, progressing through stages, campaigns, and events. I'm gonna try to explain most of the major pros and cons of this beloved mobile game, before rebutting some of the common critiques of this game. To start off, there is an insane amount of content. If you want a good comparison on a typical full run from start to finish (stories of legends to zero legends), it'd be like maxing out a terraria world, or having speedrunners beat Minecraft 2, 800 times in a row. There are main story campaigns, those being Empire of Cats, Into the Future, and Cats of the Cosmos. Each of these campaigns contain 3 chapters of varying difficulty, and each chapter contains 48 different stages. Then there's the legend stages, which have even MORE stages. Stories of Legends, Uncanny Legends, and the recent Zero Legends have all made battle cats a game that never really ends when it comes to content. I'm not even mentioning all the collaborations (street fighter, evangelion, madoka, etc), advent stages, labyrinth, heavenly & infernal towers, legend quest, monthly gauntlets and barons to complete! Then there's the topic of the cats themselves. The sheer quantity of usable cats in this game is simply ludicrous. There are around 700 cats as of current 13.6 EN version, and each of them have their separate niches & uses. You will find great diversity in each load out, especially in early to late game. One thing to note, however, is that most units are locked behind gacha (japanese 'lottery' system) pools, where you will need to spend either rare tickets (or platinum/legend), or the in-game currency, cat food. This does mean that you will have to save up to get these units, but that is absolutely by choice of the game, as it keeps the gameplay loop fresh and exciting. You never know what new unit you'll get to use to beat the next hardest stage. Even with all that said, Battle Cats is still a flawed game. There are many unresolved issues that plague the game, the first of which being the save system. Whenever you lose an account, whether that be by losing your phone or deleting the app, you have to go through a long and tedious process to recover your account. The system is very dated, requiring you to save an inquiry code, email the ponos team, give them key information about your account, then gain the transfer ID, before finally being able to recover your account on a new phone. As someone who's lost two accounts and has had to use the inquiry code several times, its a fatal flaw in the game. There's also the early game, which starts off being tedious and lackluster compared to the rest of the game. The game tries to teach the player how to grind stages with the use of Treasures, but it only makes most players quit before they make it past chapter 3 moon of EoC. Lastly, there are big difficulty spikes throughout the game, and some of the early ones are key factors into why players end up leaving the game. These include (but are not limited to): Ch3 EoC Moon, Ururun, Crazed cat, Wanwan, and Ch1 ItF The Great Abyss. Aside from these three flaws, however, Battle Cats brings itself to be a candidate for one of the best mobile games in 2024. Now that we've gone through all the nitty gritty info on the game, why don't we deconstruct some of the critiques on this game, shall we? First, being pay-to-win. Nope, not at all. There are plenty of ways to get cat food, rare tickets, and even platinum tickets. You can get 30 cat food per sub-chapter (about 6 stages), you can get rare tickets from normal ticket grinding and event stages, and platinum tickets are available via platinum shards and anniversary events. Saying that Battle Cats is P2W when paying for cat food is incredibly overpriced is absolutely astounding, especially when there's other games (*cough* CoC *cough*) which are wayy more P2W. Then there's the game being too difficult. While I understand that it is an issue with the early game design, battle cats is NOT a hard game. If you're struggling on a stage, go grind for higher normal cat levels, upgrade rare and super rares, and maybe unlock a new Uber to carry you through the stage. It's when players do not look for any other ways to beat a stage that a stage becomes hard/impossible. Lastly, the gacha system. It's core to the game, so if you don't like it, uhh, I guess its not a game for you. But you have plenty of ways to roll for free and get the best Ubers (as I have for 4+ years), so it should never become an issue.

BattlerMoney
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Praise be to Xskull and their comprehensive knowledge base

Laternater
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Relic enemy will always be my favorite design ever, Looking sick asf

BeuyuhBre
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They should make a boss that has 2 phases. So when it goes belov 50% hp it transformes into a diffrent mechanic one.

ShadowNinja
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I forgot they finally added all the event and monthly enemies.
I remember when bunbun was the last one.

Pudding
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Bro casually sitting for 2 hours watching every single enemy is mad respect 🙏

Glamiscoolest
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XSkull really saw DrSkull’s idea and went “This is mine now”

MrCheese
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I wonder where that High Priestess Mimon enemy appears. Surely players will get a chance in that event whenever it comes back 💀

benm
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Hey look Peter, it's that time of year again

Hannibalanteportas
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Thank God I have wanted this thank you




Bro how do you have XP




And why did you make this video on Christmas day

danollhenriquez