Sons of The Forest Full Release Update v1.0 FULL

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In this video of Sons of The Forest, I present the full update analysis of the full release update aka v1.0
If you have watched all 5 parts, I have added new stuff in here that I had time to add. Though not major if you wish to skip this one.

00:00 - Introduction
00:39 - New title scene details, visuals & music
00:59 - Previous save warning & recommendation of starting a fresh save to experience the story & new features
01:50 - Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations
02:28 - Added new findable Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations
03:15 - Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars
03:42 - Jianyu helicopters will now take off and leave from bases around map, & may occasionally hover over player structures to check on them
03:53 - Added campfire smoke plumes to villages that can be seen from a distance & will go out if there are no enemies there to tend to the fire
04:24 - Raccoons & Animals
05:18 - Rainbows
06:01 - Added extra snow sled to help direct players from snow crash to the first ice cave
06:43 - Lakes will now visibly freeze when players are nearby
07:25 - Added a flashing Exclamation mark & bright red light to discoverable laptops
07:53 - 3D Printer & Solafite above ground
08:33 - Shark in Rebreather cave finally appears
09:07 - Glider & Golf Carts
11:11 - 'Containers don't refill on load' set to True by default in Normal games. Can be set in a Custom game.
12:11 - Added a range and valid target readout to the rope gun
12:42 - Shotty Changes
14:04 - If the bow does not have an arrow loaded another will automatically be loaded into the bow
14:19 - Stone Storage & sled now carry 28 stones instead of 27
14:38 - The taser stick now only has 3 charges per battery
15:20 - Explosions will now cause break damage to all armor pieces hit
15:51 - Sleeping
17:08 - GPS & Map
17:55 - Rebreather mouthpiece is now moved offscreen when leaving the water
18:13 - Strength
19:22 - Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness
20:03 - Consumables
26:16 - Inventory
29:15 - No printer resin by default in printers, instead you need to find and add it
29:50 - Ziplines will now have visual harnesses when attaching stones or logs to the zipline
30:05 - Added a cooking pot stand
30:16 - Unmentioned - Uncontrollable sliding added but now fixed
30:45 - Bonfire
31:44 - Explosive & Arrow storage structures
32:26 - Added 2 new platform prefab structures & ability to snap them
34:48 - Added new auto foundation system for some prefab structures
36:12 - Glider Launcher
37:49 - New Nice Chair & Couch
38:14 - New trap: Explosive Tripwire
39:03 - New traps: Molotov Tripwire & Leaf Trap
40:18 - Stone Buildings
42:11 - Buildings & Traps
47:46 - Changes to thermals, fires, heating, cold, insulation, temperature, etc
49:46 - Enemies
52:25 - Multiplayer
53:47 - Options & Game Modes
56:49 - Rest of the update notes
59:54 - Creative Mode
1:04:53 - New Structure:Teleporter
1:06:12 - New Structures: Attract and Repel Shrines
1:07:32 - Solafite Building Upgrades
1:08:45 - Artifact Pieces
1:09:35 - Mystery Blueprint Locations
1:10:27 - New Video Sting in Food Bunker
1:11:19 - New Voice Lines
1:14:01 - New Ending Voicelines – Part 1
1:15:58 - New Ending Voicelines – Part 2
1:16:48 - New Ending Voicelines – Part 3
1:17:30 - Leaving Ending
1:20:17 - Credits Story Images
1:20:27 - New Stay Behind Ending
1:20:51 - The last artifact piece
01:21:30 - New Credits
01:21:34 - Thoughts on the full release update & ending

I make videos, guides, tutorials, and let's plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers.

★Links

★Music
► All other music from Audiio

★Farkets Gear
► Case: Lian Li O11 XL
► MOBO: ASUS ROG STRIX Z790-A GAMING WIFI D4
► CPU: Intel 13900k
► CPU Cooler: ASUS ROG RYUJIN II 360 ARGB Liquid CPU Cooler
► RAM: G.Skill Trident Z Neo 32GB (4x16GB) 3600MHz DDR4 F4-3600C16D-32GTZNC
► GPU: ASUS RTX-4090 TUF OC Edition
► x3 Samsung 980 Pro 2 TB M.2-2280 PCIe 4.0 + x2 Crucial MX500 4 TB 2.5" SSD
► Monitor: LG 48GQ900-B 47.5" 4K
► Keyboard & Mouse: ASUS Claymore II Keyboard & ROG Pugio II Mouse
► Microphone: Farket Titan - Condenser Microphone
► Recording & Editing Software: Adobe Premiere Pro, Auditions, After Effects, Photoshop, & NVIDIA Shadowplay
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you and outer middle show are the best forest/sons of the forest youtubers by far

abrahamlincoln
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1 hour and 20 minutes we're getting spoiled

smallnerd
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I am very thankful that they improved the oysters as much as they did. 10 oysters in my experience can take you from almost thirsty and starving to completely full on both meters!

In fact, my favorite base building spot is even more so the spot on the north beach next to the two tents with the dead tactical soldier. Building in the ocean, especially using the new platform blueprints, get you an impregnable base that mutants cannot attack, an eternal supply of oysters, several suitcases that if you have it turned on will respawn, As well as a cannibal base to raid right around the corner, and a cliff, absolutely loaded with trees. The worst part about it is perhaps having to drive to the stream, but even that part is amazingly manageable with either a golf cart or the knight V.

I have also learned to build my forge halfway in the water, not too far down the beach, more toward the rebreather cave, I can add solafite do my weapons with impunity and just swim away from the hordes of mutants once I’m done 😂

queenannsrevenge
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Thanks for continuing to upload and create content. We all appreciate it very much. I always watch your videos first in my subs. Have a great one man 🤙

JupiterOrbiter
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hey farket ive been a fan for 3 or 4 years i love your content and i hope u can keep uploading 💖💖

UniqueGrape
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crazy how much they changed within the span of a year, was so barren when it first released

lroquoispliskin
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20:30 try the campfire directly under the Drying rack. Not just beside it. And put the quarters logs on it. In the very least, I remember it being faster when its directly under the rack

greasygrass
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Love when you do long videos! Watched the 5 parts but happy to watch this as just listening to you is relaxing af

bloodmasta
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The thermal pond spot is great to build on. Enemies typically come from only one direction and there's sources of rope, wire, etc nearby.

tventriglia
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The fire only speeds up the drying process if you put the fire directly under the drying rack in the middle you can prove this by having two drying racks a few feet from each other put a fire directly under one of them and you will see that the one with the fire dries faster

bearthesurvivorman
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Most reliable The Forest/SoTF videos. Thanks Farket!

questionable
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The "not 1 to 1 visuals" means that if you add 1 item and the visual on the shelf doesn't add an additional item to it.
So if an item type only looks like it has 5 items on the shelf but the count tells you it is 10 or so, that's what it means by "not 1 to 1 visuals".
So what is displayed on the shelf doesn't match up with the actual number of that item inside the shelf.

mementomori
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Hey farket, loving these videos. Woud love to see a playthrough on 1.0, it changed it up a bit. This update made me enjoy sotf again.

sebas
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For the drying rack/fire thing, you have to put the fire directly underneath the drying rack in order for it to work.

jacobbillington
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Hey! I'm early! I've been watching you for years!

johnirby
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hey farket plsss tell me you know something about console edition i really want to play this game

God_Of_Doom
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*Anisotropic filtering* is the way a texture is reduced in detail as it recedes into the distance. The most common method used to be the use of MIPmaps which are a series consecutively reduced detail textures. This method creates hard edges in a texture, say a road that recedes into the distance. That is, you can see where one level of detail ends and the next lower one begins. Anisotropic reduction is a real time linear, algorithmic reduction of the texture. The formula uses the distance from the camera to gradually and smoothly reduce texture detail as it recedes into the distance.

DPDK
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Thank you for adding extra things you thought were relevant. We appreciate the effort

Iactomeda
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The drying rack thing try placing the campfire under the drying rak

das_disabled
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Your videos are the best thing to hit my subs feed.

thegatesofsleep