Base Buider Tutorial using SpriteKit and SwiftUI - Episode 01

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Welcome to this new tutorial series where we’re creating the basics for a base building game such as Prison Architect or RimWorld using SpriteKit and SwiftUI.

Among others, we’ll implement a robust job system as the backbone of our game.

This first episode focuses on the primary relationship between entities, jobs and the world. And we’ll write some (unit) tests to validate the correct working.

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Omg, this is literally what I was looking for for my Elevator Simulator doodling :D

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