Terraria, but my Items can break...pt 2

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Weapons, tools, and even a few accessories now have durability, let's see if we can complete this challenge run!

Summary of the changes:
-Weapons and tools now "break" after 20 uses and become unusable.
-In addition to having durability, minions from summon staves now despawn after 40 seconds
-Consumable throwing weapons now give you a debuff that temporarily prevents the use of all throwing items if used in quick succession.
-All items can be repaired by reforging them through the Goblin Tinkerer NPC.

Huge thanks to DarioDaf for creating the mod! It can be found under the name "Weapon Durability" both on the 1.3/1.4 Mod Browser and in the Steam Workshop!

Weapon Durability for 1.4:

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Talking about the goblin tinkerer when using vortex beater:
“It costs $400, 000 to fire this weapon for 12 seconds”

ebc
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I feel like the mod creator could have made the durability either scale with rarity or with the item's value (sell and buy price). That would allow for more variable durability, where later weapons/items have more durability than early game ones. That or have the durability only be taken off on dealing damage, and hitting targets with more defence knocks off more durability.

nathancarver
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Him saying “Daedalus save me” while fighting destroyer is the most 1.3 thing ive ever heard

thecyberrabbit
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“All items can be repaired by reforging”

Light Disks and Bananarangs, which can’t be reforged because they are stackable:
;-;

mailcs
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Only 20 uses??? It wouldn’t be that bad if it was like…well, more than that, and scales up depending on the tool/weapon.

clobzz
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Oh I just realized something! Yoyo bag’s yoyo glove effect was extending the durability of the yo-yos, because the second yoyo actually stays out even after the first one’s flight time is up.
If you hit an enemy with the remaining yoyo or a counterweight during that time, the first yoyo redeploys without the item being used again, and the process repeats when the second yo-yo returns.
Until both the yo-yos have returned at the same time, the chain continues, and it only consumes 1 durability during the whole chain.

mailcs
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imagine getting post-moonlord weapon and it has only 20 uses lmao

basicallyiamfox
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Interesting fact about cultist: in multiplayer the lightning attack spawns one lightning bolt… PER PLAYER! this makes the fight just as hard as any other boss fight if I was to rank it’s difficulty in multiplayer about the same as the twins because unless both players are perfectly synchronized then they will get destroyed by each other’s lightning bolts. Combine that with the fact that with more players that just increases the chance to hit the wrong cultist which spawns phantasmal death-dragons or whatever they’re called along with other nasties

Partiallyinteresting
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Amazing… this is probably the hardest playthrough ive ever seen. How you retain your sanity, i have no idea.

kreigerblitz
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26:01 calamity death mode with durability

marsgigantlos
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When you get laser machinegun be like:
Goblin tinkerer: it will take 50, 000, 000$ to make this weapon useful.

Jacksparrow-lici
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People always struggle with plantera but she's pickaxe speed when moving horizontally

I barely prepare for plantera just summon stuff behind you and dig with a pickaxe axe and you're golden

Zerum
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This man clutched both the destroyer and moon lord.

purplehaze
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durability: the mod where ironically the throwing class is the most viable class

draedonsgamerchairgaming
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At first I wondered why you didn't use the summoner strat of switching to the higher summon amount armor after summoning with the higher damage one, but then I remembered, oh yeah, 40 second timer.

lkmdude
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My man just casually fighting fishron with no lightning boots and a yoyo bag while playing summoner

doublesoul
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If this was in 1.4.1, the Venom staff would be incredibly strong, as would the spider staff and queen spider staff. They all inflict Acid Venom, which as of 1.4.1, does 30 DPS and has few enemies that are immune to it. Even all of the moon lord’s body parts can be inflicted with it.

The venom staff inflicts it for 30 seconds, which is a total of 900 extra damage per use if he lets it run for the full duration before using it again.

The spider staff and queen spider staff only inflict it for a few seconds each hit, but the normal spiders will stick around for 40 seconds, and the queen spider for 60 seconds. If they kept it applied for their full durations, that’s a huge amount of extra damage.

mailcs
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If you were to get the terrarian yoyo from the moonlord's treasure bag it would probably be really good because it can stay out infinitely

stebe
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Hopefully it should be a little better when you get the kraken as it has infinite time out, so it wears down a lot less

Connectitthefancollector
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Surprised they didn't give all yoyos a 4 second timer

Zakon