Coming October 24th, 2023 I Pre-Order Now I Cities: Skylines II Official Gameplay Trailer

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If You Can Dream It, You Can Build It! 🏗️
👇Pre-orders now on PC, Xbox Series X|S, and PlayStation®5.👇

Coming October 24th, 2023🏗️

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"All footage captured in-game" is the PERFECT intro after all the speculations surrounding the announcement trailer. It seems like the overall AESTHETIC is a MASSIVE improvement to Cities Skylines I, which will hopefully bridge the current gap a bit between workshop-heavy custom-asset builds and fully vanilla builds, and bring an all new level of satisfaction to everyone - console players in particular!
October 24th CAN'T COME SOON ENOUGH - I can't wait to create content in Cities Skylines II!

Infrastructurist
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The scale improvement is insane, in cities 1 tall buildings don't really feel tall, but the scale in cities II with the fact that you can expand your city massively in contrast to simcity for exemple is so good.

jvr
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It's nice to see a lot of the popular and highly functional mods making their way into the base game (like precision engineer and parallel road tools). I'm really hyped for the new roads.

JavaNocKziK
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1:17 one thing I always loved from simcity that I always wished was in the game was modular utilities that you could upgrade instead of building dozens of identical buildings next to each other. I’m so happy you guys are implementing it in the new game

samreid
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The realistic art style is just astoundingly beautiful

TimeBucks
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All the modders from the first game should feel a huge sense of pride in their work being celebrated and recognized like this. The game feels familiar yet new and vastly improved under many aspects and i'm sure the modders will have a field day with this one aswell. I also appreciate the more realistic art direction of the game aswell as the bigger focus on building upgrades/extra modules. It looks as though it will be possible to make beautiful looking cities even in the base game aswell.
Beautiful trailer, really looking forward to the release. Once again a round of applause for the modding community.

mygetawayart
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Oh wow, the trams, the bridge building tool! Super excited!!! Cannot wait for the fence reveal trailer!! ❤

OVERCHARGEDEGG
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I’ve never played this game and I’ve never been much of a builder in other life simulation games but my hat genuinely goes off to those who can build something as intricate and beautiful as a whole city

Ahjusshi_Brown
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As a Cities Skylines player for over 6yrs, I can truly say my jaw is on the floor. I play this game as my ME TIME. I load up Spotify, grab a coffee & play “my game” for a few hours. It brings me so much peace and calm. I love intricately working on areas to the smallest details, and then just watching as Cims enjoy the landscape I made just for them. Oh I’m just so happy this is coming soon. Huge huge fan ❤

ColiePoo
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SO Can't Wait/ Booking off the rest of my life from October 24th onwards!!! 😁😁😁

BiffaPlaysCitiesSkylines
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0:16 -If I'm interpreting this correctly, it means you can change zone density without destroying all the preexisting buildings, and the density will change organically. This is great!
0:35- Zoning depth increased from 4 to 6 blocks. Also, you can create intersections by crossing existing roads. Minicircle interchanges.
0:54- It seems that upgrading from a road to an avenue no longer requires you to destroy buildings on both sides of the road. The upgrade will be on the left or right of the road, rather than in the middle.
1:19- difficult to confirm, but it seems that zoning options have improved on curvy roads. This is my biggest issue with the SCL1: the inability to define minimum plot sizes on curved roads.

Hannodb
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all those new road building tools look super nice. one of my biggest issues with the first game was not having enough control over road/district placement, and it looks like it's being fixed in 2

stevesmithy
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Holy moly!!! This looks AMAZING!! Those road tools?! 🤯 Seriously freaking excited to play this!

fewcandy
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This looks so much better than I had imagined. Cannot wait for it

sammy
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It's absolutely amazing! You really listened to what the fans desired and you built that. Thank you so much already <3. If the traffic can be adjusted like in the traffic manager mod, then I am sure this will be an extremely successful game.

IcePowers
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A few noticeable details:
- At 0:16, that blue thing on the lower left hand side of the screen is a petrol station/gas station. So the teaser speculation was right lmao, there will be stations to refuel.
- At 0:51, on the roads GUI, there is a section labelled 'P'. Might mean we can create designated parking spaces for motor vehicles. It has also been suggested in the comments it could be 'P' for pedestrians, we'll have to see.
- At 0:56 we see what has caught my attention the most and is a gamechanger. On the bottom left side of the residential zoning GUI there's a section for 'Theme' depicting the US flag and the EU flag. Means we get to theme our cities with buildings from different places of the world, which will most likely be expanded to other areas.
- Also, at the same moment, we see finally MIXED USED ZONING, with commercial below residential buildings.
- The darker the color, the more density. Can be seen also at 0:56, with light green showcasing a single-house and the darker ones showing more built up buildings with one of the dark-greens having commercial below.
- ALSO at 0:56, on the lower right hand corner, we can see a half-attached road! It will be interesting to see how it affects traffic flow.
- At 1:07, it seems trams can also be themed, with the US and EU flag appearing on the lower side again.
- At 1:09, you can schedule individual public transport lines (in this case a tram) to also run at night. Will be interesting to have a basic core of the transport network working 24h.
- Overall, being able to expand infrastructure adds a lot of dynamic to the game.

Wondering what "Residential/office signature buildings" means.

CityWhisperer
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The realism is what makes it for me. Love that we moved away from a cute quirky style to a more realistic one. Can't wait for the release!

PartisanGamerDE
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I can just say that I'm absoulutely blown away. The whole level of details is just incredible. Even just things like the coal power plant being a realistic size now will make this game into a fantastic and realistic city builder. I'm super excited. Can't wait to play it.

Matsine
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0:40 Cool how they implemented Näsinneula (the Needle of Näsi), the tallest free-standing structure in Finland (Tampere, where the game is made) and at present the tallest observation tower in the Nordic countries at a height of 168 metres (551 ft). 😎

TheLapari
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This honestly looks like it will be the best city-builder game ever made. I cannot wait to play this!!

mwl