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Procedural Foliage in Unreal Engine 4 | UE4 Tutorial (2020)

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In this UE4 tutorial we will take a look over procedural foliage in the newer versions of UE4 (4.22 and above). To be more specific, we will discuss when and why you should use procedural foliage and then we will see how we can create procedural foliage in UE4 ourselves.
It may sound hard as procedural stuff isn't the easiest thing out there, but 90% of what you need already comes with engine, so don't worry if you're not very experienced with procedural generation in UE4.
One thing to keep in mind is that, in our case, procedural foliage does not mean foliage spawned at run-time. And while that might be a bit disappointing, procedural foliage in Unreal Engine is still a great tool for organic looks.
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All content on Nitrogen is available for free. We, as a community, support completely free education available to everyone. Any support is appreciated for me to keep making content for free and improving it.
It may sound hard as procedural stuff isn't the easiest thing out there, but 90% of what you need already comes with engine, so don't worry if you're not very experienced with procedural generation in UE4.
One thing to keep in mind is that, in our case, procedural foliage does not mean foliage spawned at run-time. And while that might be a bit disappointing, procedural foliage in Unreal Engine is still a great tool for organic looks.
Sources:
Music used in this video:
All content on Nitrogen is available for free. We, as a community, support completely free education available to everyone. Any support is appreciated for me to keep making content for free and improving it.
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