How to make HDRI Dome for more REALISTIC Renders - Blender Tutorial

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In this Blender tutorial, I’ll guide you step-by-step through the process of creating an HDRI dome to enhance the realism of your renders. We’ll use a UV sphere and an HDRI image sourced from Poly Haven. Whether you’re a beginner or an experienced Blender user, this tutorial will help you level up your 3D scenes

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tags:
Blender HDRI tutorial, UV sphere HDRI dome, Realistic renders, Poly Haven HDRI, 3D environment lighting, Blender 3D tutorial, HDRI lighting setup, Blender beginner tutorial, Photorealistic rendering
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To up the realism even more, I would change the dome so that the flat portion of the dome doesn't have any emission applied, only the diffuse. That way the shadows should be much more realistic

JMach
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If you ever want to make your own photosphere, you can still download an older version of Google camera. There are some tricks to turn into an HDR, but that’s still available.

WallyMahar
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Great tutorial my man! straight to the point

weyland
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I am a 3ds max user but i watched whole video. And liked it.

waqaranayat
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Straight to the point, no bullshit, good tutorial :)

RegisNo
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I have to subscribe you definitely explained this thoroughly for a beginner

tnova
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thanks alot brother it helps me alot really alot im glad i found your video <3

xVSHU
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This is a good tutorial, these HDRI environments lack parallax but a majority of the ppl looking at the subject in the center wont know the difference.

hasoevo
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This is awesome, thank you!

Only comment I have is in regards to the sun light you added- it doesn’t really make sense to soften it unless your hdri has cloud covering the sun. Fully exposed sun would be very hard light with sharp shadows.

cactusminus
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i needed this, thank you so much RJ, great tutorial man

deividcm
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How can I export the sphere with inner and outer texture ? when I export sphere it's just seems like empty ball.

themadcrown
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You said now we just have to go into the dome, how do you do that. Also when I put my half dome in camera view it looks like a dome shape image and not a flat image. What do you suggest to fix these issues?

MyStudio-ioso
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You should add shadow catcher plane under the car

ramyissa
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Is the result can be se in sketchup and viewed VR using meta quest?

agamhadipurnomo
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Nice. Thank you soo much! :) One questions on the side. How can your viewport samples render so fast? o.O

instrumentalsofdao
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hello ) can you do please static sand tutorial with particle system

edyhigher
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when i plug backfacing to 2nd mix shader, shpere change all black inside..

석-yx
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Nice. But it would be more realistic, if there's an Ambient Occlusion shadow beneath the car...

AzureVerde
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in the shader tree, are you suing building a shadeless material?

jkartz
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How do i intensify the shadow's casted on the ground without using shadow catcher or brightening up the HDRI?

HFEstorque