Character Controller in Unity 2D! (Move, Dodge, Dash)

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Let's make a Character Controller in Unity 2D with Physics Movement, Instant Dash and Dodge Roll!

This video is sponsored by Hostinger

Simple Character Movement

Make Awesome Effects with Meshes in Unity | How to make a Mesh

Collisions and Triggers

Unity Layers, Layer Mask, Bitmask, Bitwise Operators, Raycasts

If you have any questions post them in the comments and I'll do my best to answer them.

See you next time!

#unitytutorial #unity3d #unity2d

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Hello and welcome, I am your Code Monkey and here you will learn everything about Game Development in Unity 2D using C#.

I've been developing games for several years with 7 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

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Let's make a Character Controller in Unity 2D with Physics Movement, Instant Dash and Dodge Roll!

🌍 Go to www.hostinger.com/codemonkey and use the coupon CODEMONKEY to get up to 91% OFF yearly web hosting plans.
👍 Using the link helps support the channel!

CodeMonkeyUnity
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OMG, I've spent over 20 hours trying to get my colliders to work using every other tutorial there is on the web. Then, I came to your video and you helped me solve the issue. Thank you so much.

Roxioxx
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me after watching the video: i see it looks simple enough

me after watching the video: i have 69 errors and my laptop is on fire

iamacat
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Insane tutorial. Little fast sometimes, but better than being obnoxiously slow. Thanks for all the help!

Cash-Trax
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I usually simulate acceleration by adding a vector to the velocity.
And then I clamp the velocity of the rigidbody by the max velocity.

Gers
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I just came back to your video after a few months. I followed your guide to the point, and in the end, I managed to figure out how to make the perfect over time dash for my 2D platformer game!
Thank you for this tutorial! I now understand cases, states and enums much better! ^^

aequus
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Been wanting to make a Dash in 2D. Thank you!

Big.Von
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Pretty cool dash and dodge!
É bem! :)

GabrielAguiarProd
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Thanks for Making a video about dash and roll m8! Ur awesome!

algs
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That feeling with the coder uses the correct brace style

tsuki-no-akuma
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Just wanted to say thank you for this video, it really helped me in implementing my version of a dash for my character.

StevenMessner
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great video thanks dude! 11:43 -- > what variables do you have for characterBase class, and how did you implement the PlayMoveAnim() method? I have top down 'puppet' style movement and animation (player body parts moving/rotating as animations). Does ur implementation use a blend tree?

alexfriedmann
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Best channel. No necessary information, useful themes. Would recommned this to my family!

fkes
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Hi! I have a question.
How do you use Vector3 while there are only two parameters?
Also, is there any difference between using Vector2 and Vector3 since you are using only the parameters x and y?

bugsephbunnin
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Please do this for 3D because I have a problem where my 3D characters camera stutters when I move around objects

axcpt
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Thanks! Finally a good and uncomplicated dashing tutorial :)

Luca-uxop
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I've been stuck trying to implement a dodge roll in my game project all week, I'm so glad to have found this video!
Now i have to find a way to format it into my code sonit works with double tapping ;w;

Raybro
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Super Cool .Awesome Tutorial, Really appreciate . Keep making cool and awesome tutorials

neozoid
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why dont i see Sprite Animator component in my project :v what service i must import to get it bro

duythaishobbies
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The bit that I need most is the dash animation bit, and you glossed over it like it was the easiest thing in the world haha I have checked your mesh video that I see you have recommended to others but that went completely over my head. Have you covered the dash effect in any other videos? Thanks

adamantium