Major Updates for Destiny 2 Arc Subclasses are Needed

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The arc Subclasses are the weakest… assuming you aren’t playing hunter. Prismatic brought to light how a lack of cohesion with the kit can work so long as the individual abilities are still strong overall. All the mono-chromatic classes focus heavily on individual cohesion and a select handful of verbs. Arc wants to focus on being within melee range, and we need only to ask the titans why that focus tends to suffer in the current sandbox. Even If we did wanted to build around Arc’s aggressive playstyle, strand often does arc’s job but better. Better damage, better survivability and better overall verbs.
Arc Subclasses: Why They're Struggling and How Bungie Could Fix Them | Major Destiny 2 Update Ideas

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TDT should do a subclass review for all of them, this is a cool concept

maxrobertson
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it is funny that out of all the elements the lightening supers are the ones that can cover the least amount of distance before petering out harmlessly. thundercrash is especially comical considering if you don't hit the ground, you lose your whole super for nothing.

alphtheor.
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I just gotta say the “design language” of tdt is amazing. The crumpled paper display transition, the music choice and sound effects; the videos literally *feel* good to watch. I wish I could edit videos a fraction as good as this

m
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Hey all I was up to 2am working on this. If you like our stuff I would MASSIVELY appreciate some extra support on our patreon.
I will also be gone next week due to family stuff so no streams, BUT I will be trying to get vids out in advance

TDTProductions
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Galvanized: *comes out*
Every single player on Arc: "I call ad clear!"

SoulDyceTherd
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It needs a damage resistance option. Solar has I’m not dying, void has now you see me now you don’t plus you die I get my health bar back (not to mention more fragments for healing, ) strand also has im not dying, and stasis has a solid resist plus oversheld that also acts as healing plus the ability to literally freeze whoever you have beef with. This to me is the biggest reason why it falls behind. To my understanding, arc has something that works only on titans, a new damage resist while on warlock (which doesn’t matter much if you have to get that close to use it) and a fragment. I’m talking primarily pve

dredgenrift
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As a titan main the new super sounded great then you drop a name like that Rolling Thunder and I’m sitting here smiling like it’s a actual dev announcement

christianbrown
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Honestly once they took away Frontal Assault for Arc Titan I dropped the subclass and never touched it

Bush_San
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I was thinking of a warlock exptic for some time. I call it Eye of the Storm

Exotic perk - When you have a arc soul active and you cast chaos reach, your arc soul also cast chaos reach targeting the nearest enemy

shanetreppa
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I heard “Galvanized” and immediately thought of “galvanized mods” from warframe

zero_karma
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I always had an idea of a verb named ‘Adrenaline’

When amplified, Titans in particular would gain Adrenaline from one of their aspects, while a weaker version would be on fragments.

Adrenaline would make it that as the arc guardians life goes down, they get a DR depending on %, while also gaining health when killing an arc rebuffed enemy.
Dr would start at 70% health
70%hp-10%dr
60-20%
50-30%
40-40%
The DR would cap at 40% and as health is gained, DR is lost. This would keep the loop of high intensity, close range gameplay looped with DR and Health boost based on killed enemies debuff Ed with arc verbs.

For Titans, AdrenalineX2 can be available on an aspect, which would be a 15%Dr per stack, up from 10% at base.
70%hp-15%
60-30%
50-45%
40-60%
This would give the titans increased melee range boost, a proper identity in the intended close range play style.

This would also transfer over well into prismatic, with the need to heal from arc specific verbs, to any elemental verb.
The heal won’t be restoration levels, but it would be a boon based on the amount of enemies killed at once

RebelOfTheNorm
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I honestly want a hunter melee ability based on the storm's edge super. Maybe something like:

"Blink Strike"
"Throw an electrified knife. When the knife hits a surface or a target, you blink to its location and perform a melee strike (the standard knife stab present on most hunter subclasses).

If the knife flies for long enough without impacting anything, it evaporates."

redrumresistance
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HOW Trinity Ghoul doesn’t jolt or any synergy blows my mind. Even if only while amplified.

horrorfan
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Amplified also gives an invisible, but entirely functional, +50 to your mobility stat. This only really benefits hunters, again, due to their class ability cooldown being tied to it.

asleep
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Arc titan needs to be based around ground movement. It's already almost the case with arc titan already with the thrusters. We need it to feel like quake or unreal tournament movement.

johnknife
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As a semi new player, it has always felt like Arc's survivability should be a mechanic like devour: Extreme risk/reward. Even if it was two steps. Let's call it Momentum. 1. If you don't have Momentum, then on arc ability or weapon kill gain momentum (similar to amplified). 2. If you have Momentum, your next kill that would give you Momentum extends the duration and restores your health. You get no survivability unless you are actively racking up kills, but you get all your health back on those chained kills. Hyper aggressive, you need to sprint at that next group of enemies before your buffs run out or you lose Momentum. Thinking like the gun Centrifuge and Devour had a baby.

biggswigg
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For warlocks, I think adding a jolt damage buff while amplified on one of the aspects would be good, also a callback to the original Arc Web feature and adding back some identity

billkrapp
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For Geomag Stabilizers, I've always loved the idea of it overcharging Chaos Reach instead turning it into a hyper-charged Railgun blast. Maybe deactivating the super uses the rest of your super energy to fire off a said railgun lightning blast - it'd make the damage come out much faster while allowing Warlock to finally have an Exotic option that changes how their super functions (like Celestial Nighthawk and Pyrogale Gauntlets)

SenAkari
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Teleporting through groups of enemies like an anime samurai with worldline sounds amazing

iamthereddemon
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When he mentioned the warlock ball lightning ability, I was hoping he would say, ball lightning would jolt along a path traveled, and remain suspended briefly, while amplified.. wouldn't that be bad ass

Ungettablewolf
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