filmov
tv
The Lunar Gazette [Amnesia Fortnight 2017]

Показать описание
Vote Now!
These are turbulent times on the Moon, and the colonists look to The Lunar Gazette to report on the daily happenings. As the Editor-in-Chief, you set the tone of the pivotal paper, deciding what news graces the front page and what gets forgotten. Cover the hard issues of immigration from Earth and the rise of organized crime, while reminding people of the good times with speakeasy reviews and space-ball scores. Investigating recklessly booming businesses might anger the advertisers, but your duty is to the trusting readers. Choose your headlines carefully, as they influence the next day's events. Show why your team of writers and photographers deserve the distinguished status as the Moon's leading voice.
by Matt Enright
Amnesia Fortnight is a two-week internal game jam in which the Double Fine development teams drop what they're doing and work on prototypes for new games. It was originally designed as a break away from traditionally long development cycles to make something different for a while, but in later years provided prototypes for games such as Costume Quest, Iron Brigade, Hack n’ Slash and Stacking.
These are turbulent times on the Moon, and the colonists look to The Lunar Gazette to report on the daily happenings. As the Editor-in-Chief, you set the tone of the pivotal paper, deciding what news graces the front page and what gets forgotten. Cover the hard issues of immigration from Earth and the rise of organized crime, while reminding people of the good times with speakeasy reviews and space-ball scores. Investigating recklessly booming businesses might anger the advertisers, but your duty is to the trusting readers. Choose your headlines carefully, as they influence the next day's events. Show why your team of writers and photographers deserve the distinguished status as the Moon's leading voice.
by Matt Enright
Amnesia Fortnight is a two-week internal game jam in which the Double Fine development teams drop what they're doing and work on prototypes for new games. It was originally designed as a break away from traditionally long development cycles to make something different for a while, but in later years provided prototypes for games such as Costume Quest, Iron Brigade, Hack n’ Slash and Stacking.
Комментарии