Making a Dice Base Rogue-like in 48 Hours - GMTK Game Jam 2022 Devlog

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Tools used in this video

Construct 3
Photoshop
Aseprite

Music by Drewpy
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The Vimhead army will always support your decisions to stay healthy and happy, even if it means some videos have to get pushed back or put on the backburner. This game was super fun btw, definitely one of my favorites from this jam. Take care of yourself

boomgoesthedynamite
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the decision to make them ghosts just epitomizes the beautiful pipeline of "it's not a bug it's a feature"

aboredprophet
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Super cool idea. And very polished looking good job dude

theisaackielofproject
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Watching a fresh GMTK devlog while waiting for the Ludum Dare theme reveal is a bit surreal. And I’m loving it!

jul_li
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This was a great entry to the jam! I really like the art you made and it's super interesting to hear about the wall bug that turned enemies into ghosts.

Skeffles
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Love your game jam vids! This jam’s theme was super fun and it was cool to see your interpretation!

Celestetcetera
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A cool feature would be if you could charge through the barrels while running with youre sword.

migueldeclercq
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Game looks great and video was awesome, well worth the wait especially if it means a happier and healthier Vim :)

Mightyjordy
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I feel like I've seen something like this before, but I think it's that you have used a lot of mechanics from different games and combined them into something different. That gives the feeling of familiarity while also being unique. I like it.

CrissyMoss
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This is such a cool concept man :) so simple but so engaging and so much interesting potential! Excited to see where you take it!\

jessejburton
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This game has a major 'Dungeon Dice Monster' feel to it and that's not a bad thing. This game looks really fun to play.

mattiusstrutton
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I was waiting for this video!
This GMTK was my first gamejam ever, and I entered mostly because of your videos! Your game was very nice to play, as usual 😉

Luanmm
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Nice work, pretty wild how the game just seems better with cohesive art and UI/UX. Cheers!

Aarimous
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I just recently discovered your channel and your story and drive to make all these cool game inspires me. I have no coding experience but I really want to give construct 3 a shot, see what content I can make. Thanks!

vincesergi
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If you want to hold dices between turns, just make another array were you store the dices and then every time that you load another set of dices just make sure that you are taking that array as a priority. Obviously the array size can't be greater than the quantity of dices that you can hold in your hand (unless you want to implement it in another way of course).

turcaromina
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Awesome video as always Vimlark! Final game look great I had alot of fun playing it :D

PhilDeveloper
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A really really nice looking game mate! And I agree, it sounds like auch a fun combination of mechanic and setting!
Take care of yourself as always 💖

GamesBySaul
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Honestly, having a spider type enemy along with the ghost type enemy would be cool. Cause some enemies that can go through walls and others that don't makes more depth for the game.
For the teleport dice could be four and up? For good distance and what naught.
You could also add an additional item that you can pick up that let's you reroll one die you rolled.
You could also add some more dice types, like a 'freeze die', which would let you freeze any enemies that get in the path. Those enemies then act as walls for a turn or two. It'd not be too useful, but could help to make a wall in a pinch, assuming your roll lines up.

someguycalledgoober
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As someone who has still put off making my GMTK Game Jam 2022 game, this video is right on time.

khordie_
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It looks like I still have to learn a lot on how to do game jams haha!

fastalpaca