FASTEST Way to Optimize Unreal Engine 5.3 for Cinematic Renders - Path Tracer Pro (NOW FREE!)

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Path Tracer Pro is a plugin for Unreal Engine 5.3 & 5.2 from Boundless Entertainment, which allows you to quickly optimize all Nanite meshes in your scene for use with the Path Tracer & Ray Traced shadows. This process used to take hours and was extremely tedious, but with the Path Tracer Pro plugin, you can do it in seconds!

My camera gear:

My lighting gear:

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You can fix project wise nanites in pathtracing by just setting this command "r.RayTracing.Nanite.Mode 1" without even changing the nanite fallback error. It also fix Raytrace Shadows error on Nanite Geometry.

GabrielPaivaHarwat
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Alternative to reducing fallback error u can disable nanite on all the meshes or just use the command "r.RayTracing.Nanite.Mode 1" This preserves all detail while using significantly less GPU memory than zero fallback

fus
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You can also just bulk edit all nanite models with one click ;-)

AMessful
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you can fix the falback error just via the bulk matrix editor, no need to buy a plugin

wilismatrix
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This can be done with BP Utility action that changes threshold: filter SMs, select all, run script

ItsTeaMagic
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Isn't this just another way of using Bulk Edit? Which is natively implemented into UE.

ArthurBaum
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I was waiting to see you use ' Bulk Edit via Property Matrix' when you filtered assets by static mesh in the content browser, as it basically solves all the problems you mentioned in the video.. any reason why you avoided that? Is there something wrong in that workflow?

asimsalman
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is there a reason to change fallback error setting this way over using the bulk edit through property matrix feature?

ZainabUE
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Couldnt figure this out- thank you! Worked!

mrshayshay
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how to rendering volume cloud in pathtracing

magicayu
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When will it be good for Mac I bought it and didn't see the "don't buy on Mac" warning

mustachefilms
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I bought Path Tracer Pro, but in ue5.3, I can't see the icon at the top. Please fix it.

uegirl
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Legend says the bg in this video is rendered live in UE5.2

Rachit-zq
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Could you please add a button to revert back to fallback mesh 1 i purchased the plugin and this option is currently unavaialable

agrebinidhal
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Some of the meshes in my scenes have nanite disabled due to some of the limitations of nanite and the specific effects I want in those meshes. Does this plugin activate nanite on everything? As that wouldn't be ideal, ideally it would just alter the settings on only nanite enabled meshes.

snook-official
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Hi, thanks to share for free this plugin, please How to get the plugin icon in top bar?, please please, thank you

revoprod-hk
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Est ce qu'il y a une version de "Path tracer" pour la version UE 5.4 ? Ou il n'y en a pas besoin ?

mr.manathanx
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Any chance of getting the source code? I assume this runs a python script to automate these steps? I tried to create a script to batch process some static mesh build settings but couldnt get it to work (I needed a scrip that sets the "Recalculate Normals" and "Recalculate Tagents" Parameters to "off").

Would appreciate some hints on how to access those settings via batch!

Moove_Studio
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Great idea for a product. Keep up the good work.

JoshuaMKerr
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For some reason, Lightforge isn't appearing in my scene although it is enabled in my settings

EricLuna-so