Rolling Ball Cinema 4D Dynamics Animation

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Hey guys,

I ran into a few problems while making this. The first was that I started by modeling and positioning the necessary elements (the ones the ball would interact with), so when I put in the extras, like the columns to hold everything up, it caused some problems. Even when I didn't think I changed anything, the dynamics simulation would change so that it didn't bounce properly on the final element. Also, the render messed up my camera movement, so it's about 50 frames ahead of where it should be. But since it's a target camera, it always kept the ball in the middle, which made it not so bad, but that's why it zooms out so early at the end.
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Sure. I don't think I'll make a full tutorial, though, because that would be boring. But I'll make a quick breakdown video this week.

spencerblaiklock