[TRAILER] Realistic Face with Zbrush and Mari

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Author: Tomas Sackmann

Full Content Description:
In this online course, the viewer will learn how to create a realistic
human face ready for production using Zbrush, Maya and Mari.

We will start with a 2D concept as a base but we will create the face
based on real people references and the basis on facial anatomy. We
will do all the SCULPTING IN ZBRUSH, RETOPOLOGY AND UVS IN MAYA and
the TEXTURING IN MARI using Texturing XYZ files, also we will use
Substance Painter just to create some masks.

This course has been designed for beginner and intermediate students
with a passion for realism and human faces. This is the second of a
series of tutorials where we will create a full 3D character ready for
production. For this course, it will be ideal to have a basic previous
knowledge of Zbrush, Maya and Mari as in this course we don't teach
the software itself but the fundamentals of the creation of a
character and the full workflow to make it ready for production.

After viewing this course, people can expect to be able to replicate
realistic human faces using the same workflow used for film and TV
production pipelines like Pirates of the Caribbean, Vikings or Game of
Thrones. This is a key element in the process of getting a job as a
Character Artist in the industry or just to make successful 3D
character art pieces.

I am a designer, 3D Character and asset artist from Argentina working
freelance for different industries, I love to work on realistic
characters and I try to push my limits in each piece. One of my latest
projects was the “Bedouin Elf ''. With this project, I was lucky
enough to get it selected on the Zbrush Summit 2020 Highlights and
that gave me a lot of exposure.
I am excited about sharing my workflow with you and helping you to get
the first steps in this amazing world of character creation.

NOTE: Unfortunately, we cannot share the textures used from Texturing
your own or, as I will also be teaching you the photo projection
workflow, you can get any photo set that you choose from the internet
and you would still be able to follow the lessons with it.

NOTE 2: The tutorial was recorded on a 4K screen and is displayed in
full HD, this is because the goal of this course is for you to
understand the workflow and see what I work on the frame buffer and
not so much specifically which bottoms do I press.

Prerequisites: basic knoledge of Zbrush Maya and Mari

About the Author: I am a 3D artist and Senior Designer with a wide set of skill sets.

I have been working in 3D and design since 2011 for different industries as product design, experiential marketing, events, Interior architecture and 3D visualization. Currently focussing in 3D Character Art, modelling and asset creation for films and games

In the link below you can see an interview I did for Adobe Substance 3D Magazine about my workflow
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People starting out today have no idea how lucky they are. 10 years ago when I started if you wanted knowledge on this level you had to go to a Uni to study traditional sculpting for 4 years than learn Zbrush by yourself or in some overpriced private school. What a time to be alive!

nokedlipudinggal
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is there an exception for those kids who cant afford this and want to learn some stuff :)

nabilissaoui
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can that displacement projection be done in substance painter like in mari?

jkartz