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[Explained] Perlin Noise and Unity
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Over the past month or so, I have been working with Perlin Noise all because I watched this video by Sam Hogan:
Turns out creating randomly generated terrain is mostly based around Perlin Noise. Also, turns out that Perlin Noise is really easy to use if you don't make Youtube videos and have to explain why things work.
One month later and I finally complete understand almost every aspect of Perlin Noise and here we are. I still have made Minecraft in a day, though.
Here's a bunch of links that made this video a lot easier:
Sebastian Lague's 21 Part Series:
PBS Infinite Series - Pseudorandom Numbers:
George Washington Video - Kensuke Koike:
Sebastian Lague - 3 Simulations:
One of the best articles about Perlin Noise:
Unit Vectors - Math is Fun:
Unit Circles - Math is Fun:
Component Form of a Vector:
Calculate Magnitude:
Dot Product Calculation - Math is Fun:
Turns out creating randomly generated terrain is mostly based around Perlin Noise. Also, turns out that Perlin Noise is really easy to use if you don't make Youtube videos and have to explain why things work.
One month later and I finally complete understand almost every aspect of Perlin Noise and here we are. I still have made Minecraft in a day, though.
Here's a bunch of links that made this video a lot easier:
Sebastian Lague's 21 Part Series:
PBS Infinite Series - Pseudorandom Numbers:
George Washington Video - Kensuke Koike:
Sebastian Lague - 3 Simulations:
One of the best articles about Perlin Noise:
Unit Vectors - Math is Fun:
Unit Circles - Math is Fun:
Component Form of a Vector:
Calculate Magnitude:
Dot Product Calculation - Math is Fun:
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