All Methods & Types of 3D Modeling

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As a 3d artist, you will have to use different methods of modeling depending on the kind of result you want to achieve and the nature of your project.

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00:00 Intro

00:21 1_Polygon modeling/edge extrusion

01:07 2_Box modeling

01:59 3_Spline/Nurbs modeling

02:33 4_Boolean modeling

03:51 5_3D sculpting

04:44 6_Parametric modeling

05:10 7_Procedural modeling

05:50 8_Kit bashing

Thumbnial Artist: Tsvetomir Georgiev

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Sculpting is also a great way to generate a high-detail model for the purpose of baking a normal map for a lower poly model.

menmouzumaki
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I definitely did not know there were all of these different types of modeling. Seems like it isn't much of a very well talked about topic, from what I've seen, so I'm glad I stumbled upon this video.

Brunoki
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i can't lie, i'd value someone who's a master at box modeling over anything if they're able to keep quads & good geometry on everything, that'd be a monster modeler right there sheesh

TheAngelArrow
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I was a bit confused by your explanation of box modelling vs poly modelling. They sounded the same to me. I searched online and I think the best explanation that I found was that box modelling is a top down approach where geometric detail is gradually added versus poly modeling is a bottom up approach where you add detail along the way.

youcandoit
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I do box +Boolean + poly modelling! Best mix. Sculpt is done on the house if needed

wirrexx
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Thank you so much for this! While I’m still a novice, for the most part my modeling process consists of largely polygon & box modeling, aside from sculpting. Since most of my models is 3D character art for animation. Thus mostly organic shapes & organic topology flow.

afrinaut
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I''ll be honest I don't really see a clear divide between what you called "box modelling" and "polygon modelling". I've been doing cg for almost 10 years and honestly the two are just parts of one system in practice... I always start with a box, and as such I'd called it box modelling, but there is no ruleset I stick to.. I extude by edge where needed, work in vertex face and edge mode... there's no clear dividing line between the two concepts.

MaMastoast
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Thanks! This makes it a little clearer though I am still a bot stuck. But that's ok I'll just keep learning

NaderVaderYT
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I'm in college for my Bachelor's in Animation, just getting started and you have done so much to help kickstart me. Thank you so much, and Happy Holidays!

aunderiskerensky
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I haven't been around the block yet, but Im looking forward to it 😘

fortytwo
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Sculptor here. Who else? I love me some carefully directed soft body deformation.

Tiniuc
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you forgot solid modeling which uses breps and t splines for cad and design

andrewsanders
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Box modeling is just a method of polygonal modeling. It's not its own category.

TorQueMoD
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Hi islem im tarek and lately i discovered this brightning channel ...so im big fan of you bro ..i missed you tho
Great job ✌

roadtolearn
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Maya & 3DSMX is complete package to make anything specially *Modeling & animation*..
But if you look at today everything is Depend on *Plugins* Water, fire, Breakage, Side fx, magic etc..

ROYSMoGraphDesignk
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Nice, a bit quick but that fits the definition of overview

lucsteffens
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Im not 3d artist but i enjoy watching this video

roadtolearn
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Polygon, Boolean, and Sculpt Modeler here.

ronthehybrid
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Funny thing. I'm a self learner, and when i started modeling i somehow gravitated towards boolean way of doing it. Seems the most logical to me for some reason

WROBL
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Ngl the speed of these timelapses is disorienting

mehcaqueen