☝️ Best VALORANT Graphics Settings for FPS | Full Vídeo☝️

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A benchmark and explanation of each Valorant graphics setting. Adapt each setting to your computer and improve performance, get more FPS, less frame time and smooth gameplay.

“Multithreaded Rendering” will optimize the rendering work by dividing it into multiple threads. This feature is indicated for user that have a CPU with more than four cores.
“Material Quality” will improve the depth of materials through a lighting technique called “Normal Maps”, which simulates the relief of objects.
With “Texture Quality” I didn't notice any visual changes, but this feature can increase GPU memory usage, so if your graphics card doesn't have much memory, I recommend setting “Texture Filtering” to “Low”.
“Detail Quality” will improve the visual detail of maps by adding more objects and improving grass and vegetation.
“UI Quality” will improve the quality and visibility of the User Interface, making it brighter and blurring the background when you open the armory, for example.
“Vignette” will insert a kind of shadow in the corners of the screen, centering your focus in the center of the screen.
VSync will make the FPS more stable, but this feature may increase frame time, so I recommend turning off “VSync”.
“Anti-Aliasing” will make the corners of objects smoother, and you will notice less aliasing on objects.
“Anisotropic Filtering” will improve the visibility of textures away from the player in the game.
With “Improve Clarity” you will notice that VALORANT will be a little brighter, but this feature is not very noticeable and can reduce FPS on some computers. So, I recommend that you disable “Improve Clarity”.
“Experimental Sharpening” will make the corner of the object sharper, improving visibility.
“Bloom” is a post-processing effect that adds glow to illuminated objects, such as weapons and agent abilities.
“Distortion” will visually distort objects when you use the knife, for example.
With “Cast Shadow” I didn’t notice any visual changes.
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