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Basic Multi-Instance Fixture in Unreal Engine 5
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In this video, I create a very basic, 8 cell, multi instance, DMX controlled fixture with material that responds to the DMX signal.
In the next video, I show how to add a light efficiently, without adding a light for every pixel.
Discord Server is live! Hang out, ask or answer questions, show off your latest work, and stay tuned for upcoming stuff!
Patreon is also live and being updated with new downloads!
00:00 - Start with creating the head mesh
01:15 - UV Editing
02:48 - Geometry/UV Mapping
06:22 - Material Prep
07:50 - Shading Tab
09:05 - Bake Texture
10:52 - Post process with GIMP
11:53 - Export Model
12:57 - Save Blender Project
13:39 - Unreal Engine Importing
14:37 - Begin Building Blueprint
21:10 - Build DMX Profile
23:11 - Resume Building Blueprint
28:33 - Create Material Blueprint
32:19 - Create Material Function
35:31 - Reverse my texture on X Axis
36:34 - Back to Material Blueprint
39:34 - *Unreal Crashed :(*
40:02 - Resume
42:22 - Testing - Discovering Bug
43:46 - Debug - Static Mesh is not present
In the next video, I show how to add a light efficiently, without adding a light for every pixel.
Discord Server is live! Hang out, ask or answer questions, show off your latest work, and stay tuned for upcoming stuff!
Patreon is also live and being updated with new downloads!
00:00 - Start with creating the head mesh
01:15 - UV Editing
02:48 - Geometry/UV Mapping
06:22 - Material Prep
07:50 - Shading Tab
09:05 - Bake Texture
10:52 - Post process with GIMP
11:53 - Export Model
12:57 - Save Blender Project
13:39 - Unreal Engine Importing
14:37 - Begin Building Blueprint
21:10 - Build DMX Profile
23:11 - Resume Building Blueprint
28:33 - Create Material Blueprint
32:19 - Create Material Function
35:31 - Reverse my texture on X Axis
36:34 - Back to Material Blueprint
39:34 - *Unreal Crashed :(*
40:02 - Resume
42:22 - Testing - Discovering Bug
43:46 - Debug - Static Mesh is not present
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