Tron - Infinite energy wall - Procedural mesh generation in Unity

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Hey all! Let's create from scratch TronnorT, a tiny mobile multiplayer videogame!
The goal is simple, drive a spaceship that generates an energy wall that can destroy opponents. All you need to do is try to cut them off and don't crush yourself!
In this video, we're going to see an overview of the development process with a special focus on the procedurally generated energy wall mechanic!

Music Credit (TronnorT soundtrack) - Matteo Balasso:

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#Unity #pruceduralmesh #infinitewall #indiedev #indiegame
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This was awesome! I find Tron to be such an underrated IP. And like I mentioned on twitter, could definitely use some of the knowledge here for my own game 😊

iHeartGameDev
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I'm soon about to use photon PUN2, so yes videos about that would be awesome.

beardordie
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I absolutely love this code. Such a clever way to reduce spamming your environment with objects. Thank you for sharing it. It's also insane how easy you guys made it to just use it for the collision, with no renderer, so you can just add Unity's stock one for being able to put 0 work in aesthetics and just focus on getting a prototype working!

TheRandomYoYo
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Awesome, thank you so much. I have seen Tron over 600 times!

OmeedNOuhadi
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Thousand thanks mate. This will be so useful for my game project.

jrnopa
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Hey man do you have a link to the code for the shader?

lostandfound
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1:35, How did you add the moving light effect?
Great Work BTW

masterank
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How does one make it so the trail isnt infinite, and has a certain max length

nightjedi
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How to delete mesh from back after mesh grows to a certain limit

onehornstudio