Should Electrodynamix Be A DEMON? (Geometry Dash)

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For years, man has pondered one thing: Should Electrodynamix be rated Insane or Demon in Geometry Dash?
Currently, Electrodynamix sits as one of the last Insane levels in the game to date, released back in 1.7, but is it really just a difficult Insane level, or is it a misplaced easier Demon?
Today, I'll be analyzing it alongside the current demons to try and determine an answer!
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[VIDEO CHAPTERS]
0:00 - Intro
0:14 - Context
1:44 - Procedure
1:59 - Clubstep Analysis
2:50 - Clubstep Overview
3:24 - Theory of Everything 2 Analysis
4:06 - Theory of Everything 2 Overview
4:42 - Deadlocked Analysis
5:40 - Deadlocked Overview
6:01 - Electrodynamix Overview
7:30 - Conclusion
8:41 - Outro
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[MUSIC IN ORDER]

Intro Song: Night of Nights (if I use my intro)
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The amount of differing replies here is why I felt this question was so interesting.
All throughout the comments there are people who absolutely think it's a demon but just as many who think it's definitely an insane. Really interesting question imo :)
Hope you guys enjoyed and I'll see you all on the 11th ;)

sdslayer
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Possible hot take: base after base should be normal difficulty

Swagtrap_CZ
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I think the solution is not to raise Electrodynamix's difficulty, but to lower the easier insanes to harders

prdus
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The hardest part of clubstep is by far the upside down ship with the up and down gravity switches. Can't believe you didn't include it.

mikhailjairnisbett
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I really feel like Electrodynamix is a sort of introduction into demon levels. It feels like it's supposed to be a trial to see if you can handle a demon level. It would also make sense considering the placement of the level.

gaspwrd
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I think it should just be a 13 star, it's absolutely crazy that Fingerdash and Electrodynamix both have the same amount of stars.

airplaneguy
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The problem with electrodynamic being “demon” is how easy the level gets between the first ufo and the 3x ship. If it was consistently the difficulty of the 3x part then it would definitely be demon

supernova
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I think the fact that electrodynamix is rated insane as opposed to demon motivates people to beat the level, something about that factor triggers a pshycological desire to beat the level

thedancingdrummajor
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1:59 The invisible cube maze is the easiest part of Clubstep in my opinion. It’s about hard difficulty.

YahooYoutuber
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I feel like Electrodynamix (in my humble opinion) is in a weird sorta limbo area between Insane and Easy Demon. On one hand, it's difficulty is unparalleled to other insane levels such as Clutterfunk and Electroman Adventures, with no doubt in my mind it being the hardest of all the Insane levels. But, on the other hand. I feel it's difficulty doesn't quite match up to that of the demon levels we have currently. Of course, the similarities are there, but at the end of the day, I think we can agree that the gameplay in Electrodynamix is much easier and more forgiving than that of the demons. I'd say to solve this problem I think RobTop should add a difficulty in-between Insane and Easy Demon, the new name of this difficulty should be "Extreme". Not only is it fitting, being more, well, extreme than insane, if we rename "Medium Demon" to "Normal Demon" it would match up almost (since there's no "Harder Demon") 1:1 with the Demon Ratings. I think RobTop with this could also add a "Harder Demon" difficulty in-between Hard and Insane Demon, as over the past years with things like growing skill gaps and other catalysts like the Demon List, the skill gap between Hard Demons and Insane Demons is getting pretty big. All of this would make sense too, seeing as we can give "Extreme" a rating of 10*, then from there as the demons increase in difficulty, so do the star values increase by a factor of 1*; higher difficulty, higher reward. With the demons giving a star value above 10*, it gives them more power and feeling, more drive to complete them. Easy Demon = 11*, Medium/Normal Demon =12*, Hard Demon = 13*, etc.

beeswarmfan
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Honestly I’d like to see a video talking about all of the main level difficulty’s. Also the insane rating is so weird because everyone just wants anything remotely hard to be a demon. No one goes and says, “I’m gonna make an insane rated level today.” People need to remember the name of the difficulty, “insane.”

Melotaku
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for YEARS as a kid the only robtop levels i hadn’t beaten were the demons, and electrodynamix. i only beat it recently as an adult after 2.2’s release, it was easily on the level of a demon for me and i’ve always listed it alongside them as one of the hardest robtop levels

linkkling
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I just finished electrodynamix a few days ago and I was so hyped. This video just makes the feeling better :)

Garliks_
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Electrodynamix is kind of like one of those “Ten levels of difficulty” levels on steroids, the second half is usually a lot harder and the first part isn’t too hard, so it couldn’t be a demon

pengplays
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For me electrodynamix was the last official level I beat. It’s insanely difficult especially toward the end

cubicaljoker
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This level was the very first level I was introduced to Geometry Dash as a whole back then in 2016, and I LOVED IT, it got me hooked to the game. The amount of satisfaction beating Electrodynamix with the 3 coins was something I'll never experience it again, truly amazing. And I occasionally come back to it because I love the theme, the song and the difficulty, the level itself is like cheering for you to beat it.

I know some people may hate it, but for me, it's one of my favourite levels in the entire game and holds a special place in my heart.

wraith_
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The hardest part of Electrodynamix for me, who was there when it first came out, was dealing with new speeds that we had all never dealt with in-game before up to that point. The 3x speed ship looked absolutely cracked until I had had time with the update. Nowadays it's really no issue. But it's phenomenal for preparing for what's to come in user levels

houserhouse
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I remember passing Clubstep and keeping without pass Electrodynamix, was VERY hard for me, took me a lot of attempts

luismiinthezone
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The thing about electrodynamix is that it’s super skill based, so now that I almost have an extreme done it seems like a very easy level compared to the demons, but I remember back when I sucked, being able to beat toe2 but not electro so I think its relative difficulty just depends on how good at the game you are if that makes any sense

adamas
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Kind of shocked you didn’t mention the ship sections in clubstep with the gravity portals. In my opinion they are the hardest part of the level, especially for new players where the only experience with such gameplay is in cycles.

IAmUnderscore
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