[Unreal Engine 4] - Fur Material-Tutorial

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Fur material in unreal engine 4.16 using parallax occlusion mapping.I will also show you a trick to create normal map within the engine using normalfrom heightmap node.((I forgot to say that you need to add a constant value of 1 to the normal map intensity of the normalfromheightmap node. Those white artifacts you see are caused by it)).I made the textures using substance designer the fur and the fluid texture.
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Please watch: "Invisibility Effect - Unreal engine 4"
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I forgot to say that you need to add a constant value of 1 to the normal map intensity of the normalfromheightmap node. Those white artifacts you see are caused by it.Thanks

UnrealCG
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can u pls remake this video in unreal engine 5

RohanGulig
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As a programmer that struggles to understand shaders and Materials. You sir are amazing. Keep up the good work :)

thesujaychand
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If your material always stays behind something it is supposed to be covering or somehow does not look right, disconnect the "Pixel Depth Offset" link from the Parallax Occlusion Mapping node that connects to the material's base node.

perregrinne
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thank you for making this amazing tutorial! it helped me a ton!

PeterKLee
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Stunning tutorial, thank you so much for sharing.

Jiggy...
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This has been EXTREMELY helpful to my project, any idea on how to have the fur on certain parts of the body face a particular direction?

SiakaDibba
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To add a saturation param: add after lerp: desaturation, in Fraction add a scalarParam and reconnect it in Base Color...

LuizKozerski
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Hello, the tiling on my rug seems to become very strange if I move the camera to certain angles. Any tips? Thanks

primitivepatterns
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great tutorial. nice editing and flow. I hope you'll do more since for it's easy to follow you

THURGOODAARON
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Set reference plane to 0 or use the multiple planes method

sevi
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How well would this work on a more complex model like a character? I have been working to make a good fur material for some anthro-style character models and this one looks pretty good.

kuraiwolf
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Thank you for awesome tutorials. Can you make dynamic real time hair growth like witcher 3?

simplegamer-qn
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bro, very good tutorial, but i have a problem: When conect Pixel Depth ofset to Pixel Depth ofset or conect to uvs I get this error...Error [SM5] Function ParallaxOcclusionMapping: Cannot cast from float3 to float4.

elmatematico
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What if I want a noise as Heightmap Texture to be attached to the ParallaxOcclusionMapping?
I mean, I noise outputs a float, while Heightmap Texture only accepts textures, is there a way to turn noise into a texture maybe?

FunkyPrince
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you need make a complet tutorial next time. you mis scale texture with tiling.

snake
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Hey man! can you copy the material and paste it into a txt file and put it in the google drive please?

tristangybels
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Will this render on mobile platforms??

quentinturner
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are you the same guy from CODELIKEME ?

AnudeepNallapareddy