Cities Skylines 2 | It's Getting Real

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New Dollarton is a modified version of the River Delta map. This is a map based on New York city including New Jersey, Brooklyn, The Bronx and various surrounding cities and landscapes.

#citiesskylines2 #downtown #update
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Sorry for graffiti-ing your rooftops, I didn’t mean to 😅 some great detailing in this one, downtown looking great

sully_skylines
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I completely share your frustrations with CS1. I don't play it that often, but the result is that I feel like I need to study all the new mods and tricks to be able to run it, that it takes too much time just to get started. Hope that with CS2 and Paradox Mods, it will be a little bit easier to keep track of the most important mods.

MisterT
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5000 hours on CS1 here, and YES i will only go back when CUSTOM ASSETS are added to the Paradox "workshop".

Alen_Mcfly
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I agree mostly with you're priorities on what should come next in updates. For me its mostly that the city feels empty. In CS1 placing a high value building (like university or stadium or anything)would generate a lot of traffic (either on foot, via public transport or cars). in CS2 I miss the feeling that people have destinations. Its equally busy everywhere, at least thats how it feels for me. Also we miss a lot of animations. Crane animations like you mentioned, but also animations from the hearses, ambulances, firetrucks, police cars and even trains/busses. I would love to see fireman actually put out fires, kids actually playing in a park, a train stopping at the station and openings its doors to see the cims come out etc. I don't if its possible and keep the performance good, but I think it would add so much to how a city feels. And I want that more than better management

BoG_City
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Seeing your work on the downtown viaduct and interchange... i feel like you're absolutely capturing the agonizing tangle of American road networks. I haven't been to Jersey City before, but from driving around in Milwaukee, i at least have a vague understanding. I commute around 50 miles a day for school and i thoroughly feel like your networks are fully bringing out the life-sapping anxiety of the bigger roads.

And as a little extra note. Where i live, these episodes come out on early-mid mornings, and i always watch them with my coffee. Thank you so much for sharing these videos and your city with everyone.

moogie
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oceania is probably one of my top 3 favorite cities skylines builds / series, thank you for keeping that going for as long as you did!

myrtenaster
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The hidden and deadly problem I've noticed with CS1 is that once you reach a certain number of mods and assets, it will load and "silently" crash to desktop - nothing in the logs, no errors, no exceptions, just boom, back to desktop. And that number *can change* with certain combinations of mods. It's an internal limitation in the game and one that no modder or tech support guy has ever really identified. That's probably why Sunset City is so hard to load. Getting the mods up to date isn't as hard as it seems (especially with Skyve). Figuring out what the limits are before CS1 just eats itself is murder.

An *especially* bad actor is Improved Public Transport 2 by BloodyPenguin. For some unfathomable reason, it greatly reduces the number of mods and assets that you can run before CS1 crashes. I substitute it with Transport Lines Manager by t1a2l and the max number goes up substantially.

ArchTeryx
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The grand hotel is a beautiful asset, but it could fit better in a more historically urbanized, Manhattan sort of environment; it appears to be based on the recently demolished Hotel Pennsylvania, which was located in Midtown near Penn Station. Jersey City's skyline, in contrast, is mostly apartment and office towers that were built this century, and by and large you still really captured the essence of that sort of place. Loving the build so far and all of the attention to detail!

AnonymousNetizen-beww
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Hey, I usually don't comment, but I just wanted to say that any effort you have put into getting the CS1 cities up and running is greatly appreciated, even if it doesn't work out in the end. Personally, I'm quite okay with Sunset City being the one to come back (if it works out), as it was my favorite and the series that brought me to your channel with its storytelling elements. Thank you for making great relaxing content that can take my mind off the stresses of the day!

SariusxX
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That was a GTA level car crash! 😂
Anyways... I totally agree that it would be nice to have scenarios. I only played a couple of the vanilla scenarios in CS1. They were okay. But i loved Teddy Radko's Boomtown Africa.
I have a scenario idea for CS2 but it would have to be a save game and there's no way of tracking objectives.

PoplarPonderosa
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I love the detail of that industrial area. ive always thought the vanilla zoning puts the buildings way to close together. Large industrial buildings should have much larger land plots than the actual building foot print, with tons of concrete and parking.

alexhentschel
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I strongly agree with you on the GRAPHICS thing.
It seems that they ignored this aspect because they were rushed to release the game, but now I strongly believe that they should fix the game graphics as a priority as they community wants.
In some angles the game looks terrible. The Art style in city building games is essential thing, the small details matter.

Colossal order, we love the game and we need a patch to fix the graphics problems (ground texture, roads texture, better grass, more realistic lighting and colors, more living environment, visual effects for snow, rain, construction work and maintenance work, better trees, river’s beds…etc)

These visual aspects make the gaming experience more appealing, it is a priority in the base game because mods should be for customization
What’s the point of having photo mod, if we cannot fully enjoy it and enjoy the true potential of the game.

lahead
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I'd love scenarios, or even scenarios-lite. Wrote a post on the Cities subReddit about this idea I had for 'starting scenarios' which essentially had pre-built hamlets/towns/villages on the map in locked (custom shaped & named) map tiles to really simulate that idea of a city emerging in a region that's already populated, interacting with neighbouring towns and perhaps eventually incorporating them as the city grows.

James-xxyt
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I 100% AGREE about Paradox Mods. I think once the asset editor is launched, it's going to prove to be possibly the best decision made for City Skylines 2. I stopped playing SC1 for the same reasons. I would spend so much time building modded cities just to not be able to open them after various updates to mods or the game. My cities would break so bad and so often, I eventually just gave because it wasn't worth my time trying to fix it.

Also, as for the skyline, it's about to scale compared to New Jersey City and Hoboken. When you you're in Manhattan looking over the Hudson River, you see these clusters of skylines that pop up sporadically and are very tall. It's out of scale for what's around it, but it's almost like the skylines are trying compete with Manhattan in their height. It looks a bit off now, but I think it's going to make more sense once you build out the "Manhattan" skyline.

ByeByeBayou...
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Oh animations have been on their to-do list since the beginning. With everything else going on I guess it will take a while, but I'm hopeful we'll get them in a year's time hopefully.

jemleye
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Honestly at this point I just want them to fix all the performance issues and add complete mod support and let the modders fix the rest. CS1 was garbage on a technical level but it had so many mods that it kept me hooked for thousands of hours. Meanwhile CS2 bored me after 10 hours because A) terrible performance and B) no assets, graphical mods, etc.

Saurion
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I started playing alot more detail heavy in my latest build and I really appreciate how much work goes into these videos now! It took me hours just to do one suburban block

maccaronich
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Ah love it!! Keep it up. I understand that because CS2 dropped CS1 became unplayable with modes. Cant wait to see Sunset city return.

thecreativekids
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I think Colossal Order wisely focused on the mechanics, economics, and inner workings of the game, which resulted in the Economy 2.0 patch. I know there is some frustration with detailers and city designers where there is just not enough assets and buildings, meaning cities look the same.... but that is already slated to change, and we already know what is coming.

In Q3, we will get assets enabled, and that in turn allows the release of the already announced Modern Architecture CCP and Urban Promenades CCP which without a doubt will contain a whole lot of new assets. Those two CCP's were initially slated for release in Q1 of this year, so they are likely completely DONE already, just waiting for the tech that allows it, which is going to be the next major patch somewhere after the summer.

Personally I think CO finally listened to the players. Is the Economy 2.0 patch perfect? No, there are still some things that are questionable such as the tile maintenance, etc.... but I would say that at least 95% of the changes made are changes wanted by, and welcomed by the players.

When assets get released just imagine what we will get, and what people will come up with over time. Replicas of existing buildings. Full size sports stadiums. Elevated metro stations. Underground metro stations such as the very popular "metro pit" from CS1. Perhaps even cyberpunk or steampunk style buildings. Everything ever made for CS1 by the public is a possibility with CS2, it will just take time (years....) for people to add all their own creations.

I have stopped playing CS1 now, and I am fully committed to CS2.

maartena
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the game still looks to clean, someone needs to create a grunge texture mod that makes everything look more dirty and realistic

popsters_