Super-Fast JPEG Encoder/Decoder for Unity3D

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This framework provides super-fast JPEG encoding and decoding functionality for Unity3D. It is faster than Unity's EncodeToJPG() and can also run on background threads! The framework is using the LibJPEG-Turbo library.

Supports Android, iOS, and Windows Standalone.

This software is based in part on the work of the Independent JPEG Group.

The LightBuzz JPEG framework outperforms the native Unity3D EncodeToJPG() method by 30-70%!

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Documentation

Brought to you by LightBuzz

Contributors
* Konstantinos Egkarchos (Unity developer)
* Michail Moiropoulos (Unity developer)
* Vangos Pterneas (Microsoft MVP)
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Is there any way to add EXIF metadata to the header of the JPEG before you write it out? e.g. DateTime, Location, UserComment, etc.?

TedBarnett
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Hello, I bought this for the Decode function. It's working fine in the editor, but when running on my Huawei P20 pro android phone all jpegs are rendered black (because the byte array returned from the Decode method is zero length)

the Unity method LoadImage is working fine though, but I need this to get the byte[] before loading into texture

AndersAdermark
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Hi! The source code page is broken. Is this not online anymore?

XEVIAN