Ironsworn : Starforged Solo / Coop RPG Review

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Today we discuss and walkthrough the solo/coop role playing system "Ironsworn: STARFORGED". This definitely took me by surprise. It is hard to imagine to many ways in which I could be more happy with this system.

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Such a great (and kind) review! I am thrilled that Starforged was a good fit for you. Thank you for playing and sharing your impressions.

And RIP to your printer.

shawntomkin
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18:00 The cadence and tempo of delivery is interesting and pleasant.

macoppy
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I recently got it for myself and using the Oracles in my star trek adventures captain's log games to fleshout give more details and the moves to drive the story forward !

paulphillips
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Superb review and overview - thank you! I've ordered the book and went all in with the hardback, printed cards and reference guide. I've dabbled in the past with solo RPGing but always stumbled after one or two sessions due to not having enough structure and it feeling more like creative writing with a handful of dice to roll. So your comments on the tables and handholding within this system were music to my ears.

xdharmarajax
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What an awesome review.

That are some preaty neat copys that you have there of the reference book, that is what im most hyped about to get.
Starforged is such a great game, not only for solo but for small co-op group play. I think the most fun is the co-op with 2-3 people, sharing ideas and the work of the GM. No more prep needed to gave to one single person to get easely derailed and added to that, becouse the ideas are shared by everyone, makes something that the entire group is interested instead of the risk to just the gm be interested.

Another plus is the asset cards. It realy is a great idea and easely hackable one. Do we need races, classes, skills? Throw it into asset cards. Not only is easy to create but easy to use it. No more the " Yx23+41/10 if it is close 10m of your character other then that bs that the mage needs to remember but the GM keeps telling him. One card makes your "abilitys" easy to use and remember.

The moves... i realy love the moves. First thing about fiction then what move that trigers by what you envision. It makes so simple. Yes people say is to mutch when some one say 50+ moves but in reality we cant use them all at once. They are beatifuly categorized in the "places" you gona use them. The reference move sheets make it easy to use. Combat moves when combating, sufer moves when you sufer some consequence, exploration when you are exploring...etc

Other plus is the allrady created sheets that are so helpfull.

Im realy hyped to get my copys.
Looking at your copys and sheets made me realize that it would had been so awesome if we get some Starforged Box kit set. Manual book, Reference book, sheets and asset cards, we have everything except an Box... common Shawn xD

BTW rip your printer, at least his last work was a masterpiece xD

IAcePTI
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Excellent! - I had been looking through explanations of the game. Yours is the best I have seen till now. Do keep these up.

bernardputersznit
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I really hope you do more content on Starforged! It has quickly become my favorite solo rpg as of late. When I first saw mention of it I didn't really give it much consideration, thinking it didn't look like my cup of tea. How wrong I was! I literally just bought it 4 days ago and I'm obsessed. Lol.

JennerNuwen
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Just bought the game. I wanted to say hi and check again your review to get a better understanding before I read the book.

pagaronn
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Excitedly anticipating my copy in the mail soon!

jonnyjaynevlog-ventures
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You have such a wonderful George Clooney-esc quality to your voice! Is this a dialect or what’s going on here? Might he have a couple of rugged bastards running around?

RoaringPhilosopher
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This might be a stupid question, but what are those tabs I see in the reference guide? I need to have those :-)

Also, I love the binder. You mention it's custom made. Could you explain how and what you used?

johnreynolds
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And thought between this title and Hostile Solo?

waltdog
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Every solo system seems to be convoluted and overly complicated. The draw, for me, in TTRPG's is the emersion and imagination part of the game, not necessarily the rules and dice. Honestly, what is draw if you have the choice of playing a PC game like Balders Gate 3 which has an immense world, tons of creative actions and no real worry about the inner workings of the system (which you'd just have to read up on D&D basic rule set to get a good idea about).

jonathanstone
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While the review was nice, the one thing that I was interested in hearing was the one glossed over completely. The default setting. Truths. The one part of the game that tells you what it's about, you just went 'you can do any setting' and left it at that, which was very disappointing. It makes it feel like this is a very generic game without it's own identity and that you HAVE to have a setting in mind before you start or it won't work.

Eperogenay
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FYI, Dungeon World is a badly bastardized version of Apocalypse World and moves in Apocalypse World aren't there to limit what you can do. They are there to illustrate how different characters relate to the world in different ways. That's why different characters have different books of moves.

john-lenin
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