Anna-Logue: Root Error

preview_player
Показать описание
Eager to test a new feature, Inhaus has stashed an untested method within an unassuming compartment for later testing. Unfortunately, Anna, in her unquantifiable enthusiasm, has followed him to this nondescript location to try this new toy for herself.

-This project was started in January-

SUPPORT FACET:

DISCORD:

TWITTER:
No

FEATURED FANARTISTS:

If I missed anyone, LEMME KNOW!
Рекомендации по теме
Комментарии
Автор

NOW WITH SUBTITLES!
Enable captions to hear in perfect clarity the ramblings of a panicked dev team, raw and uncompressed!

RUSSIAN CAPTIONS AVAILABLE!

MachoBoyANIM
Автор

Thank you for letting me voice Robot Dad. I hope Anna creates more system errors for Dram to scream about.

HoboHoboLOLFUNNY
Автор

"MR. SQUIDWARD, YOU'RE HOGGING UP ALL THE RAM!"

woof-io
Автор

The whole idea of a series not only taking place in a game, but a game that is very unfinished and in active development is incredibly silly AND unique

gungisgrand
Автор

Anna is the perfect software tester because she ALWAYS finds a way to break even the simplest things

maglev
Автор

omg a yotsuba-esque plot made out of actual game dev concepts like instancing is insanely clever. i didn't even realize DRAM was literally....DRAM. i'm so excited for what you have planned!!

doodleyd
Автор

Gosh all the flower pot positions being tied together is such a believable game glitch. A plus world building

darks_arts
Автор

I love Anna so much! I like how you can sort of tell the reason she wanted the red flower so badly was because it was the only one around, so she assumed it was the objective of a level because she's a silly little robot gamer meant to problem solve like that

majorghoul
Автор

this was SO CUTE. i do feel like dram's voice can be too hard to hear over top the rest of the sound effects around the 3 minute mark but his VA's delivery is excellent as was everyone else. always happy to see more of this super charming entourage

PARKlNG
Автор

“Don’t worry sir, it’s all under control!
-my favorite character besides Inhaus and Anna

NilBoi_
Автор

The fact that this exists is awesome beyond words. I don't think I've even seen an indie animation project that has so much fun with itself. The haphazard n64-esque style, the Banjo Kazooie/Spongebob animation, the computer lab humor, and the character designs perfect for both fanart and marketability all naturally blend together into such a light, fun, silly little experience. This deserves a hundred times the views it has now, no matter how many that is.

MrMetal-xelg
Автор

Seeing ana actually becoming a full on series really makes me hope this web series becomes a nostalgic memory for generations to come.

justsumdood
Автор

I'm incredibly honored to be a part of this stellar series, thank you for giving me the opportunity of voicing Rhambus. Everyone else knocked it out the park with their performances, great job all around!

Macabre_
Автор

Robot Dad's design reminds me of O'Chunk from _Super Paper Mario, _ but has the voice that sounds like he's gonna say _"MR. SQUIDWARD, I SHOULD KICK YOUR A--"_

poweroffriendship.
Автор

3:39 opening up gmod on my old laptop
i didnt even realize how long this one was even as i saw alot of the work being done live, straight 5 minutes of highly expressive animation, its wonderful. and it's lovely getting see a lot more of the cast and world that the ost video teased

aarter
Автор

Finally, I have a new piece of Anna-Logue content to watch _over and over and over and over and over and over and over and over_ again.

TheActualAnthonino
Автор

hobos voice for dram is honestly so perfect, his yell at 3:15 is amazing! love it :D

helenariley
Автор

3:06 I love how Inhaus can barely comprehend what Dram is even saying, the look on his face is priceless too

TheBillNyeGuy
Автор

So that's why the tiny dude broke the sound barrier...

sultarta
Автор

I appreciate the details on the flower's taking up roughly 3 GB of data space, and doing some rough estimations of the flower texture, polygon, and texture on the pot itself, and going off of what Inhaus says (each being less than a kilobyte), it could be gathered the plants might be around 750 to 900 bytes of data. I'm of course not 100% but it's probable considering the texture information wouldn't be specifically part of the object itself making its file size not exactly factor into the file size and the polygon being able to be simplified down into a set of co-ordinates for the rendering software to construct.
Then taking 3 GB = 3, 000, 000, 000 bytes of data, and dividing that by the average estimated flower file size (825 bytes), that gives us out 3.64 million instances of the flower.
This fitting very neatly into Inhaus's assessment that the instances would INDEED need to be in the literal millions to take up so much space.
tl;dr, irl file sizes estimated and matching with statements from Inhaus make all the numbers mentioned very accurate and realistic possibilities.

In conclusion, bravo on that level of detail!

grimms