LiquiGen Real-time Meshing

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Here's an early look at some improvements we've made recently with Liquigen. Meshing is now done in real-time on the fly in 0.4ms per frame. Everything is still a work in progress. Things like viscosity, foam, better colliders, simulation improvements, rendering and more are all planned. For now we're finally getting somewhere and will be showing off LiquiGen live on June 21st during our Q2 biz update stream.
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Youtube compression is killing this video :(

jangafx
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Wow! Looks amazing. JangaFX is really making an impressive impact with everything they've released and this looks to be no exception.

j.t.creations
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This is so exciting thank you to the team that makes this

kachowbltch
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This is incredible. I can't wait to try this.

MADMOVIESINC
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looks promising wow, awesome and full use of hardware

futureframe
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I'm sure your working on all the regular features like vertex map exporting and foam particle generation . This is probably on the roadmap but I would love to see a ocean spectrum feature where you can have a large body of water and then a smaller sparse simulation that can be blended together with some type of deformers that can span the larger ocean spectrum and the smaller sparse narrow band simulation. Great work as always!

jordanwright
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The best way to predict the future - is to invent it !!!!

IDAVFX
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Gosh, amazing! Finally we get Hollywood grade computing for solo creatives 🎉🥳

animatex
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looks like heaps of fun.
Great job JangaFX

mattbarkerart
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I'm gonna bust once I see the white water being simed at realtime

xanzuls
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this will make avatar 2 fluids quality available for indies

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Is it possible to create foam as well?

RwanLink
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Amazing, but it only matter so much if it could be easily integrated in Game Engines. (not by using alembics or so)

RmaNYouTube
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Very very exciting! I do wonder, can simulations be made looping/flipbook looping as displacement or as looping Alembic?

DannyArtNL
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It's so good!But where is white water.

choisbody
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I wonder how this will be translated into other software? Gonna be through alembics?

collectiveunconsciousd
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how do you guys keep revolutionizing fluid simulations

dXXPacmanXXb
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Regarding the details and completion, it seems that it will take a long time to release...

oodio
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Keep up the good work. Maybe look into how AI can be used for this.

nsevv