Chaos Phoenix Tutorial: Desert Drift Dust VFX in 3Ds Max by #RedefineFX

preview_player
Показать описание


In this Phoenix FD for 3Ds Max VFX tutorial we setup a smoke simulation under the wheels of a drifting truck to create a large scale dust trail.

#vfxtutorial #3dsmaxtutorial #phoenixfd #vray #vfx #cgi #redefinefx #3dsmax #vfxartist #visualeffects #computergraphics #3danimation #3dartist #losangeles #rendering #tutorial
Рекомендации по теме
Комментарии
Автор

It's amazing to see your work for the first time today You have been an extraordinary inspiration to me in my time of need As a Chinese student, I am very fortunate to be exposed to such works and meticulous teaching But borders and languages make it difficult for me to learn you, so I guess I should give more

汪本立-py
Автор

Thanks sooo much for this! You are of huge value to the 3d community. I THANK YOU SIr!

IvanFivaz
Автор

ALWAYS GIVES BEST TUT OVER THE YOUTUPE ... THANKS TOO MUCH

awadalsayed
Автор

Realistic fire tutorial would be extremely helpful. Especially controlling the growth of fire on a plane. You know, like a room starts to burn, and fire kind of expands in the entire room bit by bit.

ravikanojia
Автор

Outstanding explanation man. Fast pace and yet very clear. Very well done.

neuralgene
Автор

U r really quick with the Interesting throughout the vid.
Keep up the good N yes I am one of the many following u

friendlytaha
Автор

Awesome. But why don"t link container to the car? As I read in documentation phoenix allows you to do so. With motion inertia turned on

olegkolgatin
Автор

Thanks! very very nice tutorial! but... can you help me?.... I need to make a footprints on the sand.... is this principle the same to do this?

lucasbarcarolo
Автор

you can make a tutorial about movable partitions

vachnganssa
Автор

Oh, wow! It's super cool !! Thanks!

Bogdanbug
Автор

Thanks Jesse as always great tutorial!

jamescoletta
Автор

Thanks Jesse as always great tutorial .always hero

naseral-deen
Автор

Hi Jesse, thank you very much for this great lessons. can you till me what hardware you use?

KeepMaxing
Автор

Hi. What's your computer configuration? And how to make it become sand because my Vray Camera placed near the wheel. Thanks

ThinhVo-wkdm
Автор

Once again, awesome tutorial and huuuuge thanks for that!
I especially liked how you used the wheel and the car body to just affect the smoke through a drag force effect.

I have a request for a future tutorial and please ignore if it doesn't make sense or takes too much work. You said that 6 hours of final simulation isn't that much. However before you even let it simulate for that long in final resolution you need to be sure everything is working as intended. I find it extremely time cosuming to do all the tests before letting it calculate the final sim. Especially if a certain change/event needs to be tuned in the middle of a longer simulation you still need to let it run from the beginning. I understand that you do the initial development and tests in lower resolution but even then it needs to be high enough to not only look too different and most importantly to not behave different in its physics. I would love to see a video covering that "behind the scenes development workflow" for both a smoke and liquid example. Something like simple timelapse of a whole session which you comment on after. That sort of thing.

andreasmass
Автор

Really nice tutorial, I'm using it for my animation, thanks! I want to know how to render only the smoke in vray. Do I go with selected object?

SimArtsStudio
Автор

love the skill, but dont have time to master it
like your content

melll_omen
Автор

Thanks for the tutorial. I used your project file and just hit the, I don't know why sometimes the smoke result doesn't show up?

andreasm
Автор

In regards to this tutorial, if I wanted to create skid marks in the dirt, any suggestions on how I can achieve those?

razzymadeit
Автор

Great tutorial! Subscribed :) Keep up good work ;)

pawelczar