Stray Gods | Game Profile | Unreal Engine

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Stray Gods was born out of deep knowledge of how role-playing games work, and a desire to build a dream studio that could create an interactive, narrative-focused musical.

The musical bit - an addition to the idea dropped in to make the project more challenging and noteworthy - came from David Gaider, the studio’s co-founder, creative director, and former BioWare senior writer and designer. He had been mulling the idea over ever since pitching it as a musical DLC for Dragon Age.

The idea didn’t make the cut back then, but it enthused the new team in Summerfall’s formative moments.

The result is Stray Gods, an Unreal Engine-developed game where player choice will have as much impact on the story you tell and the person you become as it does the music you hear.

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I can't freak'n belive that the most stylish game made with game engine that most people use for super realistic rendering.

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Unreal has so much potential and hope I can be showcased one day

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Does Epic Games plan on helping users with stolen accounts or is ignoring us the norm? You are quick to take our money, but you do nothing to help us when we need customer support.

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