Create a Space Scene in Unreal Engine 5: The Tutorial You Need to See!

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If you want to create a Space Scene in Unreal Engine then welcome to a complete tutorial on how to create a planetary system along with an asteroid belt and volumetrics for added atmosphere. This is part 1 of this tutorial series in which we will learn how to create our planet and our atmosphere.

00:00 Intro
02:37 Project Breakdown
12:00 Level Creation
13:05 Planet Creation
15:50 Atmosphere Setup
17:40 Shadows Correction
22:30 Textures and Materials
24:20 Planet Normal Material
32:25 Star System
37:40 Post Process
39:00 End of Part 1

**ignore this**
Space of the earth, 4090 RTX, Unreal Engine, Blender, Space Scene, NASA, Space X
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If you want to talk to me directly or take a look at my projects then please follow this link:
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ArghanionsPuzzlebox
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For anyone having issues with the shadow not casting at large distances/sizes, select the sphere > Lighting > Advanced > turn on 'Far Shadow'. Seems to work!

genome
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Thanks dude, this tutorial was used to make badass space animations and sceneries for a futurism channel with 1M subs. Your work has a huge magnitude of people it will touch!

OfficialPadre
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Grateful for you taking the time to show how to do this! I had trouble finding a comprehensive space scene set up in ue5

BakuTales
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This feels natural, A lot of youtubers often when creating long videos will read a script, when this happens it is noticeable both with they eyes and the tone of their voices. with this, there was plenty of information and it felt like you knew exactly what you were saying without the need for any pointers, prompts or scripts. Why this is important is that it helps the viewer really connect with what you are explaining and solidifies in the viewer that you are knowledgeable in the field you are giving the tutorial in and not just reading pre written research. In this aspect I felt very connected and very informed by your explanations.

Your sound has GREATLY improved from previous videos, and the quality of your video has improved 10 fold. This is a great jump in quality. I really loved the subject, as I am working in unreal (I'm not an expert in unreal yet) I felt like there was enough beginner to intermediate knowledge here that most people will be able to understand. There is some advanced concepts in here that is still understandable to those that are not at the expert level. I can see moments where you needed to think about the next section of your speech, this is also something that majority of youtubers cut out but the problem with that is that there is a disconnection with the peoples ability to connect and enjoy the content they have beyond the video they viewed. For you I felt like you were actually having a conversation with your viewers .

I really liked this. Comparing previous content you have released this is a HUGE improvement and I thoroughly enjoyed this, I think as far as improvements you could make: Color grading to match both video streams together for a more consistent appeal and Mouse location identifier on double control click so the areas that are a little more harder to see or separate from the back ground, you could double tap ctrl and it will bring a little ring around the mouse we can see, as fast mouse movements can be hard to follow sometimes, (Program for this is : Power toys for windows). you could along with your video section breakdowns in YouTube is add little intro points to denote the change in subject visually. A very brief 1 minute intro to that tool you are using for example, you move to the blue prints, you could just in 30 seconds to a minute show how to make a node, make a connection etc then the beginners watching can still follow. but id make its 1 minute or less other wise tutorials are extremely long but if maintaining 30 second intro to 1 minute that would only add 5 or so minutes to the total which is ok.

it doesn't have to create a pause in the video but maybe a flying in or appearing text denoting the subject change from level creation to planet creation and so forth( this will help viewers understand that you have moved on and this is the time they should either pause and reflect on the information you have served or they know that they need to move on from that part of your lesson. . A suggestion for future content is: Collaboration tools for unreal engine / How to setup perforce, or add team members to work with the creator on their projects. etc. I am looking forward to your next video.

NanoGameLab
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Just discovered unreal 5 and this is my 2nd day venturing into it. Thank you for how descriptive you are and for not going super duper fast so i can keep up. ❤❤❤subscribed.

moonselanac
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One of my Patrons just shared this with me, you got another customer and will be showcasing this on my channel as well

MRDDev
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Great tutorial! My 2 cents: At 34:08, setting an Unlit material's Blend Mode to Additive removes the need for node and extra Add operation.

evgenii_g
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The tutorial is really great, as well as the way you present the content. I just started with UE today, so I'm a complete newbie. Thanks to your video, after about 5 hours I'm able to fly my U.S.S. Enterprise through space ;-). I'm already looking forward to the 2nd video. Keep up the good work.

valentindanclaude
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I fully understand that this video is a couple years old, and it is for UE 4.x. However, I found the concepts and instructions to be very useful and helpful in 5.4, and I was able to follow along pretty well and create my first planet in UE. I do, however, have a couple of minor gripes with the video:

1. You move from concept to concept too fast at times. Thankfully we have the pause button, which allowed me to stop the video when you were moving too fast, and then I could slow down and grasp what you were saying. But you tended to go really fast at times, as if you just wanted to get through the current topic.

2. In the materials editor, you didn't explain how you were able to create a few of those boxes. The ScalarParameter, for example. You never told us what box you were using, and it took me several tries of searching through the available options to get the right one. I get that you already had them in another project you had going, so you just needed to copy/paste. But for those of us who are doing this the first time, an explanation would have been nice.

3. Why did you decide to rotate the texture and not the sphere itself? You stated we were going to rotate the texture, which is all cool and stuff...but why?

All told, I loved the video, and I am going to go through the rest of the stuff you have. Thank you for putting this out there!

scarecrow
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I begin for Minerva Station but now you are the perfect second part, congrats for your channel!

lautarnauta
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I Was stuck with an issue about to give up, you actually had the same issue & showed me how to solve it. Many Thanks! I was basically doing the same thing but differently...

DamienRamirez
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This is absolutley fantastic tutorial!!! Thanks a lot!!!

shamuratov
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outstanding tut! This is more my first foray into creating space scenes and I learnt a lot from this. Thank you for taking the time to do this. Am just about to buy some of your packs on artstation but thought I would poke under the hood first and try doing it for myself. Was def not disappointed! Look forward to diving into your project fiies!

mrhmakes
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Very nice tutorial for UE5. Looking forward for more

raicatoon
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This is fantastic - thanks for sharing it.

MikeRenouf
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Amazing stuff!! Thanks for that, well done! 😁
Again, activating far shadows on the sphere and/or raytraced shadows helps with the shadow issue

lunarismaarfilms
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Nice job! I've been looking to learn about how to make space scenes in UE5 for some time and this was very helpful.

BurningEarthProductions
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Perfect ! I can't wait to continue :)

maxtours
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Excellent guide! I really learned alot. Subscribed <3

offirbaruch