Unreal Engine 4 Tutorial - Level Travelling Part 1: Player Starts

preview_player
Показать описание
In this 2 part episode we are going through to do a transition between levels using the player start tag and some cool effects.

In Part 1 we show how to use the Player Start Actor's start tag to set where the player spawns when entering a level.

SUPPORT ME

PRIVATE 1-2-1 SESSIONS

JOIN THE COMMUNITY

FOLLOW ME
Рекомендации по теме
Комментарии
Автор

been 5 years and still dont understand why i dont start with you first im always trying to figure stuff out the hard way. THANKS MAN!

josephlongoria
Автор

holy hell thats easier than CopyPaste transforms into open level and saving variables in the game instance. Thank you for this, that saves a little bit of a headache from now on.

stevenkent
Автор

OMG. After 2-3 days searching and trying how to get this right, landed on your (this) vid. And in the first 'paragraph you define exactly my problem As josephlongoria says....why did I not come to your channel in the first place?? Duh stooopid me is why!!!! Thanks for covering this....just hope I can get it working...

philsadler
Автор

Thank you Ryan!!! I have been looking for the an event like "Handle Starting New Player" to trigger a loading screen in a multiplayer game. Super thankful for your tutorials!

Karlettto
Автор

If you have multiple PlayerStarts in your level(s) and it seems like the transition is only choosing one player start to spawn in when you transition multiple times (or up to two if you start in another level), then make sure in the Transition Blueprint to check the Absolute box on the Open Level (by Object Reference). This flushes out the options string, otherwise it will append each DestinationTag to the options every time you transition.

vanikin
Автор

SO MANY people saying its not working (no, its not working, player randomly spawns in different player starts when loading level) and Ryan doesn't give a crap to answer...meanwhile he wants more Patreons!

chapacubraelderscrollsonli
Автор

thanks man i was looking for an easy solution to this and gotta say this is the best. really simple to follow tutorial

hellstriker
Автор

I have a problem, i put 3 Player start at 1 map, everytime i started the game it automatic spawn random between 3 player start
How to fix this?
Sorry about my bad english

justDausDev
Автор

Very nice. This had been stumping me for a long time.

PatrickTheDM
Автор

This was a great solution, thank you.
Other I've looked up were to complicated and prone to bugs.

Reppnek
Автор

I was just thinking about how would I do this. Its like the youtube gods just knew... thanks for posting, just what I needed.

jaydesu
Автор

For those that were having trouble with the initial player start not being set - i.e. it starting at a random one of the multiple player starts in the level - I was able to solve this and retain the ability to travel to another level and return back to the correct player start point. I did it by overriding Choose Player Start function inside the GameMode blueprint instead of using the event that Ryan uses. I then used a select node to select the value of a variable as the player start name if the length of the options string variable is zero or the options string variable minus the first character if the options string contains the player start name.

ajsGuitar
Автор

Something wonky with this in 5.0. It was working good in standalone, then when i packaged it, it didn't work, i come through a level transition and it just sets me in a random place on the level.

Emarketsarts
Автор

Hi! --- Please HELP ---
how do I set my player start when I start my game? it keeps ignoring my "start game" player start and spawns my character right up my first door transition player start.

pressuremakesus
Автор

Why the hell does it sometimes randomly put me at the entirely wrong player start when there is more than one in a level? I have rechecked my code multiple times and can verify it's exactly what the tutorial shows. I honestly believe it's a bug that needs to be resolved.

jonzcrypto
Автор

nice tutorial thank you. i have a question, it seems to take a while loading from one map to another, im guessing ebcause of the size of my main level. is there a way to speed that up? or have some sort of transition screen while waiting for it to load? currently its like a frozen screen untill it loads in

RiverFox_YT
Автор

hello ryan! what an amazing video! but i have a problem where my player wont spawn correctly, it doesnt spawn in the player starts of the door. can you help?

arankasih
Автор

How would one adapt this for use with the stream level node? The open level approach in this video is not viable for large or complex levels

spectrathegame
Автор

How would you set this up to have it be a door you interact with, and that cues up an animation of door opening before level loads?

BelfrostStudios
Автор

I have a question


how can i do this if i create a widgetHUD nammed " other map " on the screen, and i click on it to change the level

kyoo