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Seeds Of The Past Full Quest guide Horizon Forbidden West
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Seeds of the Past is the 12th Main Story Quest in Horizon Forbidden West (HZFW). This walkthrough will guide you through all objectives of the Seeds of the Past main mission.
Starting Location: The Base
Quest Giver: Varl (automatically triggered upon completing The Sea of Sands)
Quest Level: Level 24
Requirement: having completed The Sea of Sands
Reward: +12000 XP, +2 Skill Points
Mission Info: To recover Demeter, one of GAIA’s lost subordinate functions, Aloy must traverse a vast expanse of wilderness to reach the far western coast.
-Talk to Varl
Before heading out further into the west wilderness to look for DEMETRIS, Varl wants to talk to us. Leave GAIA’s control room and meet him downstairs. Once your conversation with Varl and Beta has ended, you’re free to track down DEMETER.
-Go to DEMETER’s Coordinates
Head out the Base and start venturing further into the west.
-Along the way you can override Tallneck: The Stand of the Sentinels to reveal more of the map.
-Kill the Ambushers
Upon arriving at the location, you’ll be attacked by some Quen ambushers. There are some enemies in the camp and on the roof of the building (can grapple onto the roof by double-tapping :x: near grapple point).
Go to DEMETER’s Coordinates
Now we can safely resume our search for DEMETER. From the roof of the building, zip-line onto the next building. Enter the building and proceed up the escalators and head for the Data Core Testing Facility.
-Search the Facility
Left of the red flower is an open door with a wall you can use your Pullcaster on (:L2: And :triangle: then hold :R2: ).
In the next room, there’s an air vent, again for your Pullcaster.
Now start climbing to enter a door.
-Examine the Console
Approach the green-lit console in the room to activate the holo projector.
-Find Test Station Ivy
Exit the room by rappelling down from the opening and approach the enemy camp.
-Kill the Strangers
Clear out the enemies from the camp. You can go for stealth or direct approach, but we suggest stealth as these enemies are particularly thorny.
-Enter the Facility
Once you’ve cleared out the camp, you can enter the facility through the door at the end of the camp. Here, you’ll meet Alva who is open to helping you track down DEMETRIS.
-Examine the Paired Console
Approach the console in the room to authenticate.
-Enter the Facility Tunnels
With the hatch now open, climb down the ladder and into the tunnels.
-Search the Tunnels for an Exit
Once you’ve climbed all the way down, it’s time to get your bearings for an exit. Go down the one and only path and keep going straight ahead when you get to the fork with the blue light.
Crouch under the rust and ignite the Firegleam when you see it. Remember to step back to avoid getting caught in the explosion.
In the next room, as suggested by Alva, we can throw our Pullcaster at the hook in the wall to pull it down.
Enter the new tunnel and immediately go right and keep going until you can head right past an ivy wall.
Now keep going down the only path there is until you can climb up a ladder and open a hatch.
-Find an Entrance to Test Station Elm
We are now back outside. Continue through the tunnel to reach a wide, open area patrolled by some Burrowers and a Clawstrider. These should not be too much of a hassle for you to handle. As usual, decide if you want to engage or ignore them.
After dealing with the machines, head for the left side of the building with the big ELM sign on it. There’s ladder here that we can disengage to climb up the scaffolding and enter the facility.
Parkour to the other end to find a hatch that you can pull off. Crouch under and through the air vent and continue on until you can open the other end of the vent.
We’re now inside the Test Station Elm.
-Search Test Station Elm
We now need to reach the consoles, but, guess what, the doors are locked. Jump onto the first floor and near one of the corners of the room, by some metal crates, is an air vent to pull open.
On the other side, blow up the wall using the Firegleam.
Now, diagonally opposite the corner where the air vent is there’s a rack you pull. Pull it towards you and enter the battery storage to grab Maintenance Bypass Key.
Now interact with the key console in the room and this will open the vault door nearby.
Grab the storage unit and pull it towards you. Aloy will automatically let go of it so that Alva can jump on it and safely reach the console room. Once Alva is on the storage unit, pull it again until it locks into place.
-Restore Power to the Control Room Door
Alva is now at the console and will unlock the storage rack that is the closest to the hatch we pulled open before. Pull the storage open and grab the energy cell.
.
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Starting Location: The Base
Quest Giver: Varl (automatically triggered upon completing The Sea of Sands)
Quest Level: Level 24
Requirement: having completed The Sea of Sands
Reward: +12000 XP, +2 Skill Points
Mission Info: To recover Demeter, one of GAIA’s lost subordinate functions, Aloy must traverse a vast expanse of wilderness to reach the far western coast.
-Talk to Varl
Before heading out further into the west wilderness to look for DEMETRIS, Varl wants to talk to us. Leave GAIA’s control room and meet him downstairs. Once your conversation with Varl and Beta has ended, you’re free to track down DEMETER.
-Go to DEMETER’s Coordinates
Head out the Base and start venturing further into the west.
-Along the way you can override Tallneck: The Stand of the Sentinels to reveal more of the map.
-Kill the Ambushers
Upon arriving at the location, you’ll be attacked by some Quen ambushers. There are some enemies in the camp and on the roof of the building (can grapple onto the roof by double-tapping :x: near grapple point).
Go to DEMETER’s Coordinates
Now we can safely resume our search for DEMETER. From the roof of the building, zip-line onto the next building. Enter the building and proceed up the escalators and head for the Data Core Testing Facility.
-Search the Facility
Left of the red flower is an open door with a wall you can use your Pullcaster on (:L2: And :triangle: then hold :R2: ).
In the next room, there’s an air vent, again for your Pullcaster.
Now start climbing to enter a door.
-Examine the Console
Approach the green-lit console in the room to activate the holo projector.
-Find Test Station Ivy
Exit the room by rappelling down from the opening and approach the enemy camp.
-Kill the Strangers
Clear out the enemies from the camp. You can go for stealth or direct approach, but we suggest stealth as these enemies are particularly thorny.
-Enter the Facility
Once you’ve cleared out the camp, you can enter the facility through the door at the end of the camp. Here, you’ll meet Alva who is open to helping you track down DEMETRIS.
-Examine the Paired Console
Approach the console in the room to authenticate.
-Enter the Facility Tunnels
With the hatch now open, climb down the ladder and into the tunnels.
-Search the Tunnels for an Exit
Once you’ve climbed all the way down, it’s time to get your bearings for an exit. Go down the one and only path and keep going straight ahead when you get to the fork with the blue light.
Crouch under the rust and ignite the Firegleam when you see it. Remember to step back to avoid getting caught in the explosion.
In the next room, as suggested by Alva, we can throw our Pullcaster at the hook in the wall to pull it down.
Enter the new tunnel and immediately go right and keep going until you can head right past an ivy wall.
Now keep going down the only path there is until you can climb up a ladder and open a hatch.
-Find an Entrance to Test Station Elm
We are now back outside. Continue through the tunnel to reach a wide, open area patrolled by some Burrowers and a Clawstrider. These should not be too much of a hassle for you to handle. As usual, decide if you want to engage or ignore them.
After dealing with the machines, head for the left side of the building with the big ELM sign on it. There’s ladder here that we can disengage to climb up the scaffolding and enter the facility.
Parkour to the other end to find a hatch that you can pull off. Crouch under and through the air vent and continue on until you can open the other end of the vent.
We’re now inside the Test Station Elm.
-Search Test Station Elm
We now need to reach the consoles, but, guess what, the doors are locked. Jump onto the first floor and near one of the corners of the room, by some metal crates, is an air vent to pull open.
On the other side, blow up the wall using the Firegleam.
Now, diagonally opposite the corner where the air vent is there’s a rack you pull. Pull it towards you and enter the battery storage to grab Maintenance Bypass Key.
Now interact with the key console in the room and this will open the vault door nearby.
Grab the storage unit and pull it towards you. Aloy will automatically let go of it so that Alva can jump on it and safely reach the console room. Once Alva is on the storage unit, pull it again until it locks into place.
-Restore Power to the Control Room Door
Alva is now at the console and will unlock the storage rack that is the closest to the hatch we pulled open before. Pull the storage open and grab the energy cell.
.
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