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Defending Armies in GvG - Forge of Empires 2017

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Defending a sector
Every day when the countdown runs out, scores are calculated for the previous day. You need to be holding on to a sector when the timer runs out for it to count! So, it's in your interests to hold on to a sector for as long as you can, or at least until the timer reaches zero.
When you conquer a sector you start with only one defending army (which was formerly your siege army). You can place up to seven additional armies in the empty slots, making a total of eight. But you need to pay goods to unlock each army slot, and the cost increases with every slot you unlock. As with siege armies, units deployed to defensive armies belong to your guild and cannot be retrieved. As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.
Every day when the countdown runs out, scores are calculated for the previous day. You need to be holding on to a sector when the timer runs out for it to count! So, it's in your interests to hold on to a sector for as long as you can, or at least until the timer reaches zero.
When you conquer a sector you start with only one defending army (which was formerly your siege army). You can place up to seven additional armies in the empty slots, making a total of eight. But you need to pay goods to unlock each army slot, and the cost increases with every slot you unlock. As with siege armies, units deployed to defensive armies belong to your guild and cannot be retrieved. As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.